1 /* +------------------------------------+
2 * | Inspire Internet Relay Chat Daemon |
3 * +------------------------------------+
5 * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
7 * <brain@chatspike.net>
8 * <Craig@chatspike.net>
10 * Written by Craig Edwards, Craig McLure, and others.
11 * This program is free but copyrighted software; see
12 * the file COPYING for details.
14 * ---------------------------------------------------
19 #include "inspircd_config.h"
21 #include <sys/resource.h>
22 #include <sys/types.h>
23 #include <sys/socket.h>
24 #include <netinet/in.h>
34 #include "inspircd_io.h"
35 #include "inspstring.h"
36 #include "helperfuncs.h"
37 #include "socketengine.h"
40 extern InspIRCd* ServerInstance;
43 InspSocket* socket_ref[MAX_DESCRIPTORS];
45 InspSocket::InspSocket()
47 this->state = I_DISCONNECTED;
50 InspSocket::InspSocket(int newfd, char* ip)
53 this->state = I_CONNECTED;
55 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
56 socket_ref[this->fd] = this;
59 InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
62 if ((this->fd = OpenTCPSocket()) == ERROR)
65 this->state = I_ERROR;
66 this->OnError(I_ERR_SOCKET);
67 log(DEBUG,"OpenTCPSocket() error");
72 if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
76 this->state = I_ERROR;
77 this->OnError(I_ERR_BIND);
78 log(DEBUG,"BindSocket() error %s",strerror(errno));
83 this->state = I_LISTENING;
84 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
85 socket_ref[this->fd] = this;
86 log(DEBUG,"New socket now in I_LISTENING state");
95 if (!inet_aton(host.c_str(),&addy))
97 /* Its not an ip, spawn the resolver */
98 this->dns.ForwardLookupWithFD(host,fd);
99 timeout_end = time(NULL)+maxtime;
101 this->state = I_RESOLVING;
111 bool InspSocket::DoResolve()
113 if (this->dns.HasResult())
115 std::string res_ip = dns.GetResultIP();
123 this->state = I_ERROR;
124 this->OnError(I_ERR_RESOLVE);
127 return this->DoConnect();
132 bool InspSocket::DoConnect()
134 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
136 this->state = I_ERROR;
137 this->OnError(I_ERR_SOCKET);
142 inet_aton(this->IP.c_str(),&addy);
143 addr.sin_family = AF_INET;
144 addr.sin_addr = addy;
145 addr.sin_port = htons(this->port);
148 flags = fcntl(this->fd, F_GETFL, 0);
149 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
151 if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
153 if (errno != EINPROGRESS)
156 this->OnError(I_ERR_CONNECT);
157 this->state = I_ERROR;
161 this->state = I_CONNECTING;
162 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
163 socket_ref[this->fd] = this;
168 void InspSocket::Close()
173 shutdown(this->fd,2);
175 socket_ref[this->fd] = NULL;
180 std::string InspSocket::GetIP()
185 char* InspSocket::Read()
187 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
201 log(DEBUG,"EOF or error on socket");
207 // There are two possible outcomes to this function.
208 // It will either write all of the data, or an undefined amount.
209 // If an undefined amount is written the connection has failed
210 // and should be aborted.
211 int InspSocket::Write(std::string data)
213 this->Buffer = this->Buffer + data;
214 this->FlushWriteBuffer();
215 return data.length();
218 void InspSocket::FlushWriteBuffer()
221 if (this->Buffer.length())
223 result = send(this->fd,this->Buffer.c_str(),this->Buffer.length(),0);
226 /* If we wrote some, advance the buffer forwards */
227 char* n = (char*)this->Buffer.c_str();
234 bool InspSocket::Timeout(time_t current)
236 if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
238 // for non-listening sockets, the timeout can occur
239 // which causes termination of the connection after
240 // the given number of seconds without a successful
243 this->OnError(I_ERR_TIMEOUT);
245 this->state = I_ERROR;
248 if (this->Buffer.length())
249 this->FlushWriteBuffer();
253 bool InspSocket::Poll()
260 return this->DoResolve();
263 this->SetState(I_CONNECTED);
264 /* Our socket was in write-state, so delete it and re-add it
267 ServerInstance->SE->DelFd(this->fd);
268 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
269 return this->OnConnected();
272 length = sizeof (client);
273 incoming = accept (this->fd, (sockaddr*)&client,&length);
274 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
278 return this->OnDataReady();
284 if (this->Buffer.length())
285 this->FlushWriteBuffer();
290 void InspSocket::SetState(InspSocketState s)
292 log(DEBUG,"Socket state change");
296 InspSocketState InspSocket::GetState()
301 int InspSocket::GetFd()
306 bool InspSocket::OnConnected() { return true; }
307 void InspSocket::OnError(InspSocketError e) { return; }
308 int InspSocket::OnDisconnect() { return 0; }
309 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
310 bool InspSocket::OnDataReady() { return true; }
311 void InspSocket::OnTimeout() { return; }
312 void InspSocket::OnClose() { return; }
314 InspSocket::~InspSocket()