1 /* +------------------------------------+
2 * | Inspire Internet Relay Chat Daemon |
3 * +------------------------------------+
5 * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
7 * <brain@chatspike.net>
8 * <Craig@chatspike.net>
10 * Written by Craig Edwards, Craig McLure, and others.
11 * This program is free but copyrighted software; see
12 * the file COPYING for details.
14 * ---------------------------------------------------
19 #include "inspircd_config.h"
21 #include <sys/resource.h>
22 #include <sys/types.h>
23 #include <sys/socket.h>
24 #include <netinet/in.h>
34 #include "inspircd_io.h"
35 #include "inspstring.h"
36 #include "helperfuncs.h"
37 #include "socketengine.h"
40 extern InspIRCd* ServerInstance;
41 extern ServerConfig* Config;
44 InspSocket* socket_ref[MAX_DESCRIPTORS];
46 InspSocket::InspSocket()
48 this->state = I_DISCONNECTED;
52 InspSocket::InspSocket(int newfd, char* ip)
55 this->state = I_CONNECTED;
57 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
58 socket_ref[this->fd] = this;
61 InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
65 if ((this->fd = OpenTCPSocket()) == ERROR)
68 this->state = I_ERROR;
69 this->OnError(I_ERR_SOCKET);
70 log(DEBUG,"OpenTCPSocket() error");
75 if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
79 this->state = I_ERROR;
80 this->OnError(I_ERR_BIND);
81 log(DEBUG,"BindSocket() error %s",strerror(errno));
86 this->state = I_LISTENING;
87 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
88 socket_ref[this->fd] = this;
89 log(DEBUG,"New socket now in I_LISTENING state");
99 if (!inet_aton(host.c_str(),&addy))
101 log(DEBUG,"Attempting to resolve %s",this->host.c_str());
102 /* Its not an ip, spawn the resolver */
103 this->dns.SetNS(std::string(Config->DNSServer));
104 this->dns.ForwardLookupWithFD(host,fd);
105 timeout_end = time(NULL) + maxtime;
107 this->state = I_RESOLVING;
108 socket_ref[this->fd] = this;
112 log(DEBUG,"No need to resolve %s",this->host.c_str());
114 timeout_end = time(NULL) + maxtime;
120 void InspSocket::SetQueues(int nfd)
122 // attempt to increase socket sendq and recvq as high as its possible
125 setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
126 setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
129 bool InspSocket::DoResolve()
131 log(DEBUG,"In DoResolve(), trying to resolve IP");
132 if (this->dns.HasResult())
134 log(DEBUG,"Socket has result");
135 std::string res_ip = dns.GetResultIP();
138 log(DEBUG,"Socket result set to %s",res_ip.c_str());
140 socket_ref[this->fd] = NULL;
144 log(DEBUG,"Socket DNS failure");
146 this->state = I_ERROR;
147 this->OnError(I_ERR_RESOLVE);
150 return this->DoConnect();
152 log(DEBUG,"No result for socket yet!");
156 bool InspSocket::DoConnect()
158 log(DEBUG,"In DoConnect()");
159 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
161 log(DEBUG,"Cant socket()");
162 this->state = I_ERROR;
163 this->OnError(I_ERR_SOCKET);
167 log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str());
168 inet_aton(this->IP.c_str(),&addy);
169 addr.sin_family = AF_INET;
170 addr.sin_addr = addy;
171 addr.sin_port = htons(this->port);
174 flags = fcntl(this->fd, F_GETFL, 0);
175 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
177 if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
179 if (errno != EINPROGRESS)
181 log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
182 this->OnError(I_ERR_CONNECT);
183 this->state = I_ERROR;
188 this->state = I_CONNECTING;
189 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
190 socket_ref[this->fd] = this;
191 this->SetQueues(this->fd);
192 log(DEBUG,"Returning true from InspSocket::DoConnect");
197 void InspSocket::Close()
202 shutdown(this->fd,2);
204 socket_ref[this->fd] = NULL;
209 std::string InspSocket::GetIP()
214 char* InspSocket::Read()
216 if ((fd < 0) || (fd > MAX_DESCRIPTORS))
218 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
219 if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
232 log(DEBUG,"EOF or error on socket");
238 // There are two possible outcomes to this function.
239 // It will either write all of the data, or an undefined amount.
240 // If an undefined amount is written the connection has failed
241 // and should be aborted.
242 int InspSocket::Write(std::string data)
244 this->Buffer.append(data);
245 return data.length();
248 void InspSocket::FlushWriteBuffer()
251 if (this->Buffer.length())
253 result = send(this->fd,this->Buffer.c_str(),this->Buffer.length(),0);
256 if (result == (int)this->Buffer.length())
262 /* If we wrote some, advance the buffer forwards */
263 char* n = (char*)this->Buffer.c_str();
271 bool InspSocket::Timeout(time_t current)
273 if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
275 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
276 // for non-listening sockets, the timeout can occur
277 // which causes termination of the connection after
278 // the given number of seconds without a successful
281 this->OnError(I_ERR_TIMEOUT);
283 this->state = I_ERROR;
286 this->FlushWriteBuffer();
290 bool InspSocket::Poll()
295 log(DEBUG,"InspSocket::Poll()");
300 log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
301 return this->DoResolve();
304 log(DEBUG,"State = I_CONNECTED");
305 this->SetState(I_CONNECTED);
306 /* Our socket was in write-state, so delete it and re-add it
309 ServerInstance->SE->DelFd(this->fd);
310 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
311 return this->OnConnected();
314 length = sizeof (client);
315 incoming = accept (this->fd, (sockaddr*)&client,&length);
316 this->SetQueues(incoming);
317 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
321 log(DEBUG,"State = I_CONNECTED");
322 n = this->OnDataReady();
323 log(DEBUG,"State return: %d",(int)n);
324 /* Flush any pending, but not till after theyre done with the event
325 * so there are less write calls involved. */
326 this->FlushWriteBuffer();
335 void InspSocket::SetState(InspSocketState s)
337 log(DEBUG,"Socket state change");
341 InspSocketState InspSocket::GetState()
346 int InspSocket::GetFd()
351 bool InspSocket::OnConnected() { return true; }
352 void InspSocket::OnError(InspSocketError e) { return; }
353 int InspSocket::OnDisconnect() { return 0; }
354 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
355 bool InspSocket::OnDataReady() { return true; }
356 void InspSocket::OnTimeout() { return; }
357 void InspSocket::OnClose() { return; }
359 InspSocket::~InspSocket()