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Tweaks to closed socket detection
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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 using namespace std;
18
19 #include "inspircd_config.h"
20 #include <sys/time.h>
21 #include <sys/resource.h>
22 #include <sys/types.h>
23 #include <sys/socket.h>
24 #include <netinet/in.h>
25 #include <string>
26 #include <unistd.h>
27 #include <fcntl.h>
28 #include <poll.h>
29 #include <sstream>
30 #include <iostream>
31 #include <fstream>
32 #include <stdexcept>
33 #include "socket.h"
34 #include "inspircd.h"
35 #include "inspircd_io.h"
36 #include "inspstring.h"
37 #include "helperfuncs.h"
38 #include "socketengine.h"
39
40
41 extern InspIRCd* ServerInstance;
42 extern ServerConfig* Config;
43 extern time_t TIME;
44
45 InspSocket* socket_ref[MAX_DESCRIPTORS];
46
47 InspSocket::InspSocket()
48 {
49         this->state = I_DISCONNECTED;
50         this->fd = -1;
51 }
52
53 InspSocket::InspSocket(int newfd, char* ip)
54 {
55         this->fd = newfd;
56         this->state = I_CONNECTED;
57         this->IP = ip;
58         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
59         socket_ref[this->fd] = this;
60 }
61
62 InspSocket::InspSocket(std::string ahost, int aport, bool listening, unsigned long maxtime)
63 {
64         this->fd = -1;
65         this->host = ahost;
66         if (listening) {
67                 if ((this->fd = OpenTCPSocket()) == ERROR)
68                 {
69                         this->fd = -1;
70                         this->state = I_ERROR;
71                         this->OnError(I_ERR_SOCKET);
72                         log(DEBUG,"OpenTCPSocket() error");
73                         return;
74                 }
75                 else
76                 {
77                         if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR)
78                         {
79                                 this->Close();
80                                 this->fd = -1;
81                                 this->state = I_ERROR;
82                                 this->OnError(I_ERR_BIND);
83                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
84                                 return;
85                         }
86                         else
87                         {
88                                 this->state = I_LISTENING;
89                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
90                                 socket_ref[this->fd] = this;
91                                 log(DEBUG,"New socket now in I_LISTENING state");
92                                 return;
93                         }
94                 }                       
95         }
96         else
97         {
98                 this->host = ahost;
99                 this->port = aport;
100
101                 if (!inet_aton(host.c_str(),&addy))
102                 {
103                         log(DEBUG,"Attempting to resolve %s",this->host.c_str());
104                         /* Its not an ip, spawn the resolver */
105                         this->dns.SetNS(std::string(Config->DNSServer));
106                         this->dns.ForwardLookupWithFD(host,fd);
107                         timeout_end = time(NULL) + maxtime;
108                         timeout = false;
109                         this->state = I_RESOLVING;
110                         socket_ref[this->fd] = this;
111                 }
112                 else
113                 {
114                         log(DEBUG,"No need to resolve %s",this->host.c_str());
115                         this->IP = host;
116                         timeout_end = time(NULL) + maxtime;
117                         this->DoConnect();
118                 }
119         }
120 }
121
122 void InspSocket::SetQueues(int nfd)
123 {
124         // attempt to increase socket sendq and recvq as high as its possible
125         int sendbuf = 32768;
126         int recvbuf = 32768;
127         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
128         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
129 }
130
131 bool InspSocket::DoResolve()
132 {
133         log(DEBUG,"In DoResolve(), trying to resolve IP");
134         if (this->dns.HasResult())
135         {
136                 log(DEBUG,"Socket has result");
137                 std::string res_ip = dns.GetResultIP();
138                 if (res_ip != "")
139                 {
140                         log(DEBUG,"Socket result set to %s",res_ip.c_str());
141                         this->IP = res_ip;
142                         socket_ref[this->fd] = NULL;
143                 }
144                 else
145                 {
146                         log(DEBUG,"Socket DNS failure");
147                         this->Close();
148                         this->state = I_ERROR;
149                         this->OnError(I_ERR_RESOLVE);
150                         return false;
151                 }
152                 return this->DoConnect();
153         }
154         log(DEBUG,"No result for socket yet!");
155         return true;
156 }
157
158 bool InspSocket::DoConnect()
159 {
160         log(DEBUG,"In DoConnect()");
161         if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
162         {
163                 log(DEBUG,"Cant socket()");
164                 this->state = I_ERROR;
165                 this->OnError(I_ERR_SOCKET);
166                 return false;
167         }
168
169         log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str());
170         inet_aton(this->IP.c_str(),&addy);
171         addr.sin_family = AF_INET;
172         addr.sin_addr = addy;
173         addr.sin_port = htons(this->port);
174
175         int flags;
176         flags = fcntl(this->fd, F_GETFL, 0);
177         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
178
179         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
180         {
181                 if (errno != EINPROGRESS)
182                 {
183                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
184                         this->OnError(I_ERR_CONNECT);
185                         this->state = I_ERROR;
186                         this->Close();
187                         return false;
188                 }
189         }
190         this->state = I_CONNECTING;
191         ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
192         socket_ref[this->fd] = this;
193         this->SetQueues(this->fd);
194         log(DEBUG,"Returning true from InspSocket::DoConnect");
195         return true;
196 }
197
198
199 void InspSocket::Close()
200 {
201         if (this->fd != -1)
202         {
203                 this->OnClose();
204                 shutdown(this->fd,2);
205                 close(this->fd);
206                 socket_ref[this->fd] = NULL;
207                 this->fd = -1;
208         }
209 }
210
211 std::string InspSocket::GetIP()
212 {
213         return this->IP;
214 }
215
216 char* InspSocket::Read()
217 {
218         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
219                 return NULL;
220         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
221         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
222         {
223                 ibuf[n] = 0;
224                 return ibuf;
225         }
226         else
227         {
228                 if (errno == EAGAIN)
229                 {
230                         return "";
231                 }
232                 else
233                 {
234                         log(DEBUG,"EOF or error on socket");
235                         return NULL;
236                 }
237         }
238 }
239
240 // There are two possible outcomes to this function.
241 // It will either write all of the data, or an undefined amount.
242 // If an undefined amount is written the connection has failed
243 // and should be aborted.
244 int InspSocket::Write(std::string data)
245 {
246         try
247         {
248                 if ((data != "") && (this->Buffer.length() + data.length() < this->Buffer.max_size()))
249                         this->Buffer.append(data);
250         }
251         catch (std::length_error)
252         {
253                 log(DEBUG,"std::length_error exception caught while appending to socket buffer!");
254                 return 0;
255         }
256         return data.length();
257 }
258
259 void InspSocket::FlushWriteBuffer()
260 {
261         int result = 0;
262         if (this->Buffer.length())
263         {
264                 result = send(this->fd,this->Buffer.c_str(),this->Buffer.length(),0);
265                 if (result > 0)
266                 {
267                         if (result == (int)this->Buffer.length())
268                         {
269                                 this->Buffer = "";
270                         }
271                         else
272                         {
273                                 /* If we wrote some, advance the buffer forwards */
274                                 char* n = (char*)this->Buffer.c_str();
275                                 n += result;
276                                 this->Buffer = n;
277                         }
278                 }
279         }
280 }
281
282 bool InspSocket::Timeout(time_t current)
283 {
284         if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
285         {
286                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
287                 // for non-listening sockets, the timeout can occur
288                 // which causes termination of the connection after
289                 // the given number of seconds without a successful
290                 // connection.
291                 this->OnTimeout();
292                 this->OnError(I_ERR_TIMEOUT);
293                 timeout = true;
294                 this->state = I_ERROR;
295                 return true;
296         }
297         this->FlushWriteBuffer();
298         return false;
299 }
300
301 bool InspSocket::Poll()
302 {
303         int incoming = -1;
304         bool n = true;
305
306         switch (this->state)
307         {
308                 case I_RESOLVING:
309                         log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
310                         return this->DoResolve();
311                 break;
312                 case I_CONNECTING:
313                         log(DEBUG,"State = I_CONNECTING");
314                         this->SetState(I_CONNECTED);
315                         /* Our socket was in write-state, so delete it and re-add it
316                          * in read-state.
317                          */
318                         ServerInstance->SE->DelFd(this->fd);
319                         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
320                         return this->OnConnected();
321                 break;
322                 case I_LISTENING:
323                         length = sizeof (client);
324                         incoming = accept (this->fd, (sockaddr*)&client,&length);
325                         this->SetQueues(incoming);
326                         this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
327                         return true;
328                 break;
329                 case I_CONNECTED:
330                         n = this->OnDataReady();
331                         /* Flush any pending, but not till after theyre done with the event
332                          * so there are less write calls involved. */
333                         this->FlushWriteBuffer();
334                         return n;
335                 break;
336                 default:
337                 break;
338         }
339         return true;
340 }
341
342 void InspSocket::SetState(InspSocketState s)
343 {
344         log(DEBUG,"Socket state change");
345         this->state = s;
346 }
347
348 InspSocketState InspSocket::GetState()
349 {
350         return this->state;
351 }
352
353 int InspSocket::GetFd()
354 {
355         return this->fd;
356 }
357
358 bool InspSocket::OnConnected() { return true; }
359 void InspSocket::OnError(InspSocketError e) { return; }
360 int InspSocket::OnDisconnect() { return 0; }
361 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
362 bool InspSocket::OnDataReady() { return true; }
363 void InspSocket::OnTimeout() { return; }
364 void InspSocket::OnClose() { return; }
365
366 InspSocket::~InspSocket()
367 {
368         this->Close();
369 }
370