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Convert more by-values to const references, optimise ConfigReader a bit
[user/henk/code/inspircd.git] / src / socket.cpp
1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 using namespace std;
18
19 #include "inspircd_config.h"
20 #include <sys/time.h>
21 #include <sys/resource.h>
22 #include <sys/types.h>
23 #include <sys/socket.h>
24 #include <netinet/in.h>
25 #include <string>
26 #include <unistd.h>
27 #include <fcntl.h>
28 #include <poll.h>
29 #include <sstream>
30 #include <iostream>
31 #include <fstream>
32 #include <stdexcept>
33 #include "socket.h"
34 #include "inspircd.h"
35 #include "inspircd_io.h"
36 #include "inspstring.h"
37 #include "helperfuncs.h"
38 #include "socketengine.h"
39
40
41 extern InspIRCd* ServerInstance;
42 extern ServerConfig* Config;
43 extern time_t TIME;
44
45 InspSocket* socket_ref[MAX_DESCRIPTORS];
46
47 InspSocket::InspSocket()
48 {
49         this->state = I_DISCONNECTED;
50         this->fd = -1;
51 }
52
53 InspSocket::InspSocket(int newfd, char* ip)
54 {
55         this->fd = newfd;
56         this->state = I_CONNECTED;
57         this->IP = ip;
58         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
59         socket_ref[this->fd] = this;
60 }
61
62 InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime)
63  : fd(-1), host(ahost)
64 {
65         this->outbuffer.clear();
66         if (listening) {
67                 if ((this->fd = OpenTCPSocket()) == ERROR)
68                 {
69                         this->fd = -1;
70                         this->state = I_ERROR;
71                         this->OnError(I_ERR_SOCKET);
72                         log(DEBUG,"OpenTCPSocket() error");
73                         return;
74                 }
75                 else
76                 {
77                         if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR)
78                         {
79                                 this->Close();
80                                 this->fd = -1;
81                                 this->state = I_ERROR;
82                                 this->OnError(I_ERR_BIND);
83                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
84                                 return;
85                         }
86                         else
87                         {
88                                 this->state = I_LISTENING;
89                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
90                                 socket_ref[this->fd] = this;
91                                 log(DEBUG,"New socket now in I_LISTENING state");
92                                 return;
93                         }
94                 }                       
95         }
96         else
97         {
98                 this->host = ahost;
99                 this->port = aport;
100
101                 if (!inet_aton(host.c_str(),&addy))
102                 {
103                         log(DEBUG,"Attempting to resolve %s",this->host.c_str());
104                         /* Its not an ip, spawn the resolver */
105                         this->dns.SetNS(std::string(Config->DNSServer));
106                         this->dns.ForwardLookupWithFD(host,fd);
107                         timeout_end = time(NULL) + maxtime;
108                         timeout = false;
109                         this->state = I_RESOLVING;
110                         socket_ref[this->fd] = this;
111                 }
112                 else
113                 {
114                         log(DEBUG,"No need to resolve %s",this->host.c_str());
115                         this->IP = host;
116                         timeout_end = time(NULL) + maxtime;
117                         this->DoConnect();
118                 }
119         }
120 }
121
122 void InspSocket::SetQueues(int nfd)
123 {
124         // attempt to increase socket sendq and recvq as high as its possible
125         int sendbuf = 32768;
126         int recvbuf = 32768;
127         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
128         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
129 }
130
131 bool InspSocket::DoResolve()
132 {
133         log(DEBUG,"In DoResolve(), trying to resolve IP");
134         if (this->dns.HasResult())
135         {
136                 log(DEBUG,"Socket has result");
137                 std::string res_ip = dns.GetResultIP();
138                 if (res_ip != "")
139                 {
140                         log(DEBUG,"Socket result set to %s",res_ip.c_str());
141                         this->IP = res_ip;
142                         socket_ref[this->fd] = NULL;
143                 }
144                 else
145                 {
146                         log(DEBUG,"Socket DNS failure");
147                         this->Close();
148                         this->state = I_ERROR;
149                         this->OnError(I_ERR_RESOLVE);
150                         return false;
151                 }
152                 return this->DoConnect();
153         }
154         log(DEBUG,"No result for socket yet!");
155         return true;
156 }
157
158 bool InspSocket::DoConnect()
159 {
160         log(DEBUG,"In DoConnect()");
161         if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
162         {
163                 log(DEBUG,"Cant socket()");
164                 this->state = I_ERROR;
165                 this->OnError(I_ERR_SOCKET);
166                 return false;
167         }
168
169         log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str());
170         inet_aton(this->IP.c_str(),&addy);
171         addr.sin_family = AF_INET;
172         addr.sin_addr = addy;
173         addr.sin_port = htons(this->port);
174
175         int flags;
176         flags = fcntl(this->fd, F_GETFL, 0);
177         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
178
179         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
180         {
181                 if (errno != EINPROGRESS)
182                 {
183                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
184                         this->OnError(I_ERR_CONNECT);
185                         this->state = I_ERROR;
186                         this->Close();
187                         return false;
188                 }
189         }
190         this->state = I_CONNECTING;
191         ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
192         socket_ref[this->fd] = this;
193         this->SetQueues(this->fd);
194         log(DEBUG,"Returning true from InspSocket::DoConnect");
195         return true;
196 }
197
198
199 void InspSocket::Close()
200 {
201         if (this->fd != -1)
202         {
203                 this->OnClose();
204                 shutdown(this->fd,2);
205                 close(this->fd);
206                 socket_ref[this->fd] = NULL;
207                 this->fd = -1;
208         }
209 }
210
211 std::string InspSocket::GetIP()
212 {
213         return this->IP;
214 }
215
216 char* InspSocket::Read()
217 {
218         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
219                 return NULL;
220         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
221         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
222         {
223                 ibuf[n] = 0;
224                 return ibuf;
225         }
226         else
227         {
228                 if (errno == EAGAIN)
229                 {
230                         return "";
231                 }
232                 else
233                 {
234                         log(DEBUG,"EOF or error on socket: %s",strerror(errno));
235                         return NULL;
236                 }
237         }
238 }
239
240 // There are two possible outcomes to this function.
241 // It will either write all of the data, or an undefined amount.
242 // If an undefined amount is written the connection has failed
243 // and should be aborted.
244 int InspSocket::Write(const std::string &data)
245 {
246         /* Try and append the data to the back of the queue, and send it on its way
247          */
248         outbuffer.push_back(data);
249         return (!this->FlushWriteBuffer());
250 }
251
252 bool InspSocket::FlushWriteBuffer()
253 {
254         if ((this->fd > -1) && (this->state == I_CONNECTED))
255         {
256                 if (outbuffer.size())
257                 {
258                         int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
259                         if (result > 0)
260                         {
261                                 if ((unsigned int)result == outbuffer[0].length())
262                                 {
263                                         /* The whole block was written (usually a line)
264                                          * Pop the block off the front of the queue
265                                          */
266                                         outbuffer.pop_front();
267                                 }
268                                 else
269                                 {
270                                         outbuffer[0] = outbuffer[0].substr(result + 1,outbuffer[0].length());
271                                 }
272                         }
273                         else if ((result == -1) && (errno != EAGAIN))
274                         {
275                                 log(DEBUG,"Write error on socket: %s",strerror(errno));
276                                 this->OnError(I_ERR_WRITE);
277                                 this->state = I_ERROR;
278                                 return true;
279                         }
280                 }
281         }
282         return false;
283 }
284
285 bool InspSocket::Timeout(time_t current)
286 {
287         if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
288         {
289                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
290                 // for non-listening sockets, the timeout can occur
291                 // which causes termination of the connection after
292                 // the given number of seconds without a successful
293                 // connection.
294                 this->OnTimeout();
295                 this->OnError(I_ERR_TIMEOUT);
296                 timeout = true;
297                 this->state = I_ERROR;
298                 return true;
299         }
300         return this->FlushWriteBuffer();
301 }
302
303 bool InspSocket::Poll()
304 {
305         int incoming = -1;
306         bool n = true;
307
308         switch (this->state)
309         {
310                 case I_RESOLVING:
311                         log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
312                         return this->DoResolve();
313                 break;
314                 case I_CONNECTING:
315                         log(DEBUG,"State = I_CONNECTING");
316                         this->SetState(I_CONNECTED);
317                         /* Our socket was in write-state, so delete it and re-add it
318                          * in read-state.
319                          */
320                         ServerInstance->SE->DelFd(this->fd);
321                         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
322                         return this->OnConnected();
323                 break;
324                 case I_LISTENING:
325                         length = sizeof (client);
326                         incoming = accept (this->fd, (sockaddr*)&client,&length);
327                         this->SetQueues(incoming);
328                         this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
329                         return true;
330                 break;
331                 case I_CONNECTED:
332                         n = this->OnDataReady();
333                         /* Flush any pending, but not till after theyre done with the event
334                          * so there are less write calls involved.
335                          * Both FlushWriteBuffer AND the return result of OnDataReady must
336                          * return true for this to be ok.
337                          */
338                         return (n && !this->FlushWriteBuffer());
339                 break;
340                 default:
341                 break;
342         }
343         return true;
344 }
345
346 void InspSocket::SetState(InspSocketState s)
347 {
348         log(DEBUG,"Socket state change");
349         this->state = s;
350 }
351
352 InspSocketState InspSocket::GetState()
353 {
354         return this->state;
355 }
356
357 int InspSocket::GetFd()
358 {
359         return this->fd;
360 }
361
362 bool InspSocket::OnConnected() { return true; }
363 void InspSocket::OnError(InspSocketError e) { return; }
364 int InspSocket::OnDisconnect() { return 0; }
365 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
366 bool InspSocket::OnDataReady() { return true; }
367 void InspSocket::OnTimeout() { return; }
368 void InspSocket::OnClose() { return; }
369
370 InspSocket::~InspSocket()
371 {
372         this->Close();
373 }