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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 using namespace std;
18
19 #include "inspircd_config.h"
20 #include <sys/time.h>
21 #include <sys/resource.h>
22 #include <sys/types.h>
23 #include <sys/socket.h>
24 #include <netinet/in.h>
25 #include <string>
26 #include <unistd.h>
27 #include <fcntl.h>
28 #include <poll.h>
29 #include <sstream>
30 #include <iostream>
31 #include <fstream>
32 #include <stdexcept>
33 #include "socket.h"
34 #include "inspircd.h"
35 #include "inspircd_io.h"
36 #include "inspstring.h"
37 #include "helperfuncs.h"
38 #include "socketengine.h"
39
40
41 extern InspIRCd* ServerInstance;
42 extern ServerConfig* Config;
43 extern time_t TIME;
44
45 InspSocket* socket_ref[MAX_DESCRIPTORS];
46
47 InspSocket::InspSocket()
48 {
49         this->state = I_DISCONNECTED;
50         this->fd = -1;
51         this->ClosePending = false;
52 }
53
54 InspSocket::InspSocket(int newfd, char* ip)
55 {
56         this->fd = newfd;
57         this->state = I_CONNECTED;
58         this->IP = ip;
59         this->ClosePending = false;
60         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
61         socket_ref[this->fd] = this;
62 }
63
64 InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1), host(ahost)
65 {
66         this->ClosePending = false;
67         this->outbuffer.clear();
68         if (listening) {
69                 if ((this->fd = OpenTCPSocket()) == ERROR)
70                 {
71                         this->fd = -1;
72                         this->state = I_ERROR;
73                         this->OnError(I_ERR_SOCKET);
74                         log(DEBUG,"OpenTCPSocket() error");
75                         return;
76                 }
77                 else
78                 {
79                         if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR)
80                         {
81                                 this->Close();
82                                 this->fd = -1;
83                                 this->state = I_ERROR;
84                                 this->OnError(I_ERR_BIND);
85                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
86                                 return;
87                         }
88                         else
89                         {
90                                 this->state = I_LISTENING;
91                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
92                                 socket_ref[this->fd] = this;
93                                 log(DEBUG,"New socket now in I_LISTENING state");
94                                 return;
95                         }
96                 }                       
97         }
98         else
99         {
100                 this->host = ahost;
101                 this->port = aport;
102
103                 if (!inet_aton(host.c_str(),&addy))
104                 {
105                         log(DEBUG,"Attempting to resolve %s",this->host.c_str());
106                         /* Its not an ip, spawn the resolver */
107                         this->dns.SetNS(std::string(Config->DNSServer));
108                         this->dns.ForwardLookupWithFD(host,fd);
109                         timeout_end = time(NULL) + maxtime;
110                         timeout = false;
111                         this->state = I_RESOLVING;
112                         socket_ref[this->fd] = this;
113                 }
114                 else
115                 {
116                         log(DEBUG,"No need to resolve %s",this->host.c_str());
117                         this->IP = host;
118                         timeout_end = time(NULL) + maxtime;
119                         this->DoConnect();
120                 }
121         }
122 }
123
124 void InspSocket::SetQueues(int nfd)
125 {
126         // attempt to increase socket sendq and recvq as high as its possible
127         int sendbuf = 32768;
128         int recvbuf = 32768;
129         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
130         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
131 }
132
133 bool InspSocket::DoResolve()
134 {
135         log(DEBUG,"In DoResolve(), trying to resolve IP");
136         if (this->dns.HasResult())
137         {
138                 log(DEBUG,"Socket has result");
139                 std::string res_ip = dns.GetResultIP();
140                 if (res_ip != "")
141                 {
142                         log(DEBUG,"Socket result set to %s",res_ip.c_str());
143                         this->IP = res_ip;
144                         socket_ref[this->fd] = NULL;
145                 }
146                 else
147                 {
148                         log(DEBUG,"Socket DNS failure");
149                         this->Close();
150                         this->state = I_ERROR;
151                         this->OnError(I_ERR_RESOLVE);
152                         this->fd = -1;
153                         return false;
154                 }
155                 return this->DoConnect();
156         }
157         log(DEBUG,"No result for socket yet!");
158         return true;
159 }
160
161 bool InspSocket::DoConnect()
162 {
163         log(DEBUG,"In DoConnect()");
164         if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
165         {
166                 log(DEBUG,"Cant socket()");
167                 this->state = I_ERROR;
168                 this->OnError(I_ERR_SOCKET);
169                 this->fd = -1;
170                 return false;
171         }
172
173         log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str());
174         inet_aton(this->IP.c_str(),&addy);
175         addr.sin_family = AF_INET;
176         addr.sin_addr = addy;
177         addr.sin_port = htons(this->port);
178
179         int flags;
180         flags = fcntl(this->fd, F_GETFL, 0);
181         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
182
183         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
184         {
185                 if (errno != EINPROGRESS)
186                 {
187                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
188                         this->OnError(I_ERR_CONNECT);
189                         this->state = I_ERROR;
190                         this->Close();
191                         this->fd = -1;
192                         return false;
193                 }
194         }
195         this->state = I_CONNECTING;
196         ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
197         socket_ref[this->fd] = this;
198         this->SetQueues(this->fd);
199         log(DEBUG,"Returning true from InspSocket::DoConnect");
200         return true;
201 }
202
203
204 void InspSocket::Close()
205 {
206         if (this->fd != -1)
207         {
208                 this->OnClose();
209                 shutdown(this->fd,2);
210                 close(this->fd);
211                 socket_ref[this->fd] = NULL;
212                 this->fd = -1;
213         }
214 }
215
216 std::string InspSocket::GetIP()
217 {
218         return this->IP;
219 }
220
221 char* InspSocket::Read()
222 {
223         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
224                 return NULL;
225         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
226         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
227         {
228                 ibuf[n] = 0;
229                 return ibuf;
230         }
231         else
232         {
233                 if (errno == EAGAIN)
234                 {
235                         return "";
236                 }
237                 else
238                 {
239                         log(DEBUG,"EOF or error on socket: %s",strerror(errno));
240                         return NULL;
241                 }
242         }
243 }
244
245 void InspSocket::MarkAsClosed()
246 {
247         this->ClosePending = true;
248 }
249
250 // There are two possible outcomes to this function.
251 // It will either write all of the data, or an undefined amount.
252 // If an undefined amount is written the connection has failed
253 // and should be aborted.
254 int InspSocket::Write(const std::string &data)
255 {
256         /* Try and append the data to the back of the queue, and send it on its way
257          */
258         outbuffer.push_back(data);
259         return (!this->FlushWriteBuffer());
260 }
261
262 bool InspSocket::FlushWriteBuffer()
263 {
264         if ((this->fd > -1) && (this->state == I_CONNECTED))
265         {
266                 if (outbuffer.size())
267                 {
268                         int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
269                         if (result > 0)
270                         {
271                                 if ((unsigned int)result == outbuffer[0].length())
272                                 {
273                                         /* The whole block was written (usually a line)
274                                          * Pop the block off the front of the queue
275                                          */
276                                         outbuffer.pop_front();
277                                 }
278                                 else
279                                 {
280                                         outbuffer[0] = outbuffer[0].substr(result + 1,outbuffer[0].length());
281                                 }
282                         }
283                         else if ((result == -1) && (errno != EAGAIN))
284                         {
285                                 log(DEBUG,"Write error on socket: %s",strerror(errno));
286                                 this->OnError(I_ERR_WRITE);
287                                 this->state = I_ERROR;
288                                 return true;
289                         }
290                 }
291         }
292         return false;
293 }
294
295 bool InspSocket::Timeout(time_t current)
296 {
297         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
298                 return false;
299
300         if (this->ClosePending)
301                 return true;
302
303         if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
304         {
305                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
306                 // for non-listening sockets, the timeout can occur
307                 // which causes termination of the connection after
308                 // the given number of seconds without a successful
309                 // connection.
310                 this->OnTimeout();
311                 this->OnError(I_ERR_TIMEOUT);
312                 timeout = true;
313                 this->state = I_ERROR;
314                 return true;
315         }
316         return this->FlushWriteBuffer();
317 }
318
319 bool InspSocket::Poll()
320 {
321         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
322                 return true;
323
324         int incoming = -1;
325         bool n = true;
326
327         if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
328                 return false;
329
330         switch (this->state)
331         {
332                 case I_RESOLVING:
333                         log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
334                         return this->DoResolve();
335                 break;
336                 case I_CONNECTING:
337                         log(DEBUG,"State = I_CONNECTING");
338                         this->SetState(I_CONNECTED);
339                         /* Our socket was in write-state, so delete it and re-add it
340                          * in read-state.
341                          */
342                         ServerInstance->SE->DelFd(this->fd);
343                         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
344                         return this->OnConnected();
345                 break;
346                 case I_LISTENING:
347                         length = sizeof (client);
348                         incoming = accept (this->fd, (sockaddr*)&client,&length);
349                         this->SetQueues(incoming);
350                         this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
351                         return true;
352                 break;
353                 case I_CONNECTED:
354                         n = this->OnDataReady();
355                         /* Flush any pending, but not till after theyre done with the event
356                          * so there are less write calls involved.
357                          * Both FlushWriteBuffer AND the return result of OnDataReady must
358                          * return true for this to be ok.
359                          */
360                         return (n && !this->FlushWriteBuffer());
361                 break;
362                 default:
363                 break;
364         }
365         return true;
366 }
367
368 void InspSocket::SetState(InspSocketState s)
369 {
370         log(DEBUG,"Socket state change");
371         this->state = s;
372 }
373
374 InspSocketState InspSocket::GetState()
375 {
376         return this->state;
377 }
378
379 int InspSocket::GetFd()
380 {
381         return this->fd;
382 }
383
384 bool InspSocket::OnConnected() { return true; }
385 void InspSocket::OnError(InspSocketError e) { return; }
386 int InspSocket::OnDisconnect() { return 0; }
387 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
388 bool InspSocket::OnDataReady() { return true; }
389 void InspSocket::OnTimeout() { return; }
390 void InspSocket::OnClose() { return; }
391
392 InspSocket::~InspSocket()
393 {
394         this->Close();
395 }