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[user/henk/code/inspircd.git] / src / timer.cpp
1 /*       +------------------------------------+\r *       | Inspire Internet Relay Chat Daemon |\r *       +------------------------------------+\r *\r *  InspIRCd: (C) 2002-2007 InspIRCd Development Team\r * See: http://www.inspircd.org/wiki/index.php/Credits\r *\r * This program is free but copyrighted software; see\r *            the file COPYING for details.\r *\r * ---------------------------------------------------\r */\r\r#include "inspircd.h"\r#include "timer.h"\r\rTimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance)\r{\r}\r\rvoid TimerManager::TickTimers(time_t TIME)\r{\r       this->CantDeleteHere = true;\r   timerlist::iterator found = Timers.find(TIME);\r\r        if (found != Timers.end())\r     {\r              timergroup* x = found->second;\r         /* There are pending timers to trigger.\r                 * WARNING: Timers may delete themselves from within\r            * their own Tick methods! see the comment below in\r             * the DelTimer method.\r                 */\r            for (timergroup::iterator y = x->begin(); y != x->end(); y++)\r          {\r                      InspTimer* n = *y;\r                     n->Tick(TIME);\r                 if (n->GetRepeat())\r                    {\r                              AddTimer(n, n->GetSecs());\r                     }\r                      else\r                   {\r                              DELETE(n);\r                     }\r              }\r\r             Timers.erase(found);\r           DELETE(x);\r     }\r\r     this->CantDeleteHere = false;\r}\r\rvoid TimerManager::DelTimer(InspTimer* T)\r{\r   if (this->CantDeleteHere)\r      {\r              /* If a developer tries to delete a timer from within its own Tick method,\r              * then chances are this is just going to totally fuck over the timergroup\r              * and timerlist iterators and cause a crash. Thanks to peavey and Bricker\r              * for noticing this bug.\r               * If we're within the tick loop when the DelTimer is called (signified\r                 * by the var 'CantDeleteHere') then we simply return for non-repeating\r                 * timers, and cancel the repeat on repeating timers. We can do this because\r            * we know that the timer tick loop will safely delete the timer for us\r                 * anyway and therefore we avoid stack corruption.\r              */\r            if (T->GetRepeat())\r                    T->CancelRepeat();\r             else\r                   return;\r        }\r\r     timerlist::iterator found = Timers.find(T->GetTimer());\r\r       if (found != Timers.end())\r     {\r              timergroup* x = found->second;\r         for (timergroup::iterator y = x->begin(); y != x->end(); y++)\r          {\r                      InspTimer* n = *y;\r                     if (n == T)\r                    {\r                              DELETE(n);\r                             x->erase(y);\r                           if (!x->size())\r                                {\r                                      Timers.erase(found);\r                                   DELETE(x);\r                             }\r                              return;\r                        }\r              }\r      }\r}\r\r/** Because some muppets may do odd things, and their ircd may lock up due\r * to crappy 3rd party modules, or they may change their system time a bit,\r * this accounts for shifts of up to 120 secs by looking behind for missed\r * timers and executing them. This is only executed once every 5 secs.\r * If you move your clock BACK, and your timers move further ahead as a result,\r * then tough titty you'll just have to wait.\r */\rvoid TimerManager::TickMissedTimers(time_t TIME)\r{\r     for (time_t n = TIME-1; n > TIME-120; n--)\r             this->TickTimers(TIME);\r}\r\rvoid TimerManager::AddTimer(InspTimer* T, long secs_from_now)\r{\r     timergroup* x = NULL;\r\r int time_to_trigger = 0;\r       if (!secs_from_now)\r            time_to_trigger = T->GetTimer();\r       else\r           time_to_trigger = secs_from_now + ServerInstance->Time();\r\r     timerlist::iterator found = Timers.find(time_to_trigger);\r\r     if (found != Timers.end())\r     {\r              x = found->second;\r     }\r      else\r   {\r              x = new timergroup;\r            Timers[time_to_trigger] = x;\r   }\r\r     x->push_back(T);\r}\r\r