#pragma once
-struct AddServerEvent : public Event
-{
- const std::string servername;
- AddServerEvent(Module* me, const std::string& name)
- : Event(me, "new_server"), servername(name)
- {
- Send();
- }
-};
+#include "event.h"
-struct DelServerEvent : public Event
+class SpanningTreeEventListener : public Events::ModuleEventListener
{
- const std::string servername;
- DelServerEvent(Module* me, const std::string& name)
- : Event(me, "lost_server"), servername(name)
+ public:
+ SpanningTreeEventListener(Module* mod)
+ : ModuleEventListener(mod, "event/spanningtree")
{
- Send();
}
+
+ /** Fired when a server finishes burst
+ * @param server Server that recently linked and finished burst
+ */
+ virtual void OnServerLink(const Server* server) { }
+
+ /** Fired when a server splits
+ * @param server Server that split
+ */
+ virtual void OnServerSplit(const Server* server) { }
};