-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2019 Sadie Powell <sadie@witchery.services>
+ * Copyright (C) 2013-2015 Attila Molnar <attilamolnar@hush.com>
+ * Copyright (C) 2012 Robby <robby@chatbelgie.be>
+ * Copyright (C) 2009 Uli Schlachter <psychon@inspircd.org>
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2008, 2010 Craig Edwards <brain@inspircd.org>
+ * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
*
- * InspIRCd: (C) 2002-2008 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
*
- * This program is free but copyrighted software; see
- * the file COPYING for details.
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
*
- * ---------------------------------------------------
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "inspircd.h"
-#include "xline.h"
-
-#include "m_spanningtree/treesocket.h"
-#include "m_spanningtree/treeserver.h"
-#include "m_spanningtree/utils.h"
-/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */
+#include "inspircd.h"
+#include "treesocket.h"
+#include "treeserver.h"
+#include "utils.h"
+#include "commandbuilder.h"
+#include "commands.h"
/*
* Yes, this function looks a little ugly.
* However, in some circumstances we may not have a User, so we need to do things this way.
- * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both.
- * Sends SVSNICKs as appropriate and forces nickchanges too.
+ * Returns true if remote or both lost, false otherwise.
+ * Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose.
+ * Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user.
*/
-int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remoteident, const std::string &remoteip, const std::string &remoteuid)
+bool SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid, const char* collidecmd)
{
+ // At this point we're sure that a collision happened, increment the counter regardless of who wins
+ ServerInstance->stats.Collisions++;
+
/*
- * Under old protocol rules, we would have had to kill both clients.
- * Really, this sucks.
+ * Under old protocol rules, we would have had to kill both clients.
+ * Really, this sucks.
* These days, we have UID. And, so what we do is, force nick change client(s)
* involved according to timestamp rules.
*
- * RULES:
- * user@ip equal:
- * Force nick change on OLDER timestamped client
- * user@ip differ:
- * Force nick change on NEWER timestamped client
- * TS EQUAL:
- * FNC both.
- *
- * This stops abusive use of collisions, simplifies problems with loops, and so on.
+ * RULES:
+ * user@ip equal:
+ * Force nick change on OLDER timestamped client
+ * user@ip differ:
+ * Force nick change on NEWER timestamped client
+ * TS EQUAL:
+ * FNC both.
+ *
+ * This stops abusive use of collisions, simplifies problems with loops, and so on.
* -- w00t
*/
bool bChangeLocal = true;
bool bChangeRemote = true;
- /* for brevity, don't use the User - use defines to avoid any copy */
- #define localts u->age
- #define localident u->ident
- #define localip u->GetIPString()
-
- /* mmk. let's do this again. */
- if (remotets == localts)
- {
- /* equal. fuck them both! do nada, let the handler at the bottom figure this out. */
- }
- else
+ // If the timestamps are not equal only one of the users has to change nick,
+ // otherwise both have to change
+ const time_t localts = u->age;
+ if (remotets != localts)
{
- /* fuck. now it gets complex. */
-
/* first, let's see if ident@host matches. */
+ const std::string& localident = u->ident;
+ const std::string& localip = u->GetIPString();
bool SamePerson = (localident == remoteident)
&& (localip == remoteip);
if((SamePerson && remotets < localts) ||
(!SamePerson && remotets > localts))
{
- /* remote needs to change */
+ // Only remote needs to change
bChangeLocal = false;
}
else
{
- /* ours needs to change */
+ // Only ours needs to change
bChangeRemote = false;
}
}
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Nick collision on \"%s\" caused by %s: %s/%lu/%s@%s %d <-> %s/%lu/%s@%s %d", u->nick.c_str(), collidecmd,
+ u->uuid.c_str(), (unsigned long)localts, u->ident.c_str(), u->GetIPString().c_str(), bChangeLocal,
+ remoteuid.c_str(), (unsigned long)remotets, remoteident.c_str(), remoteip.c_str(), bChangeRemote);
+
+ /*
+ * Send SAVE and accept the losing client with its UID (as we know the SAVE will
+ * not fail under any circumstances -- UIDs are netwide exclusive).
+ *
+ * This means that each side of a collide will generate one extra NICK back to where
+ * they have just linked (and where it got the SAVE from), however, it will
+ * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
+ * have 928AAAB's nick set to that.
+ * -- w00t
+ */
if (bChangeLocal)
{
- u->ForceNickChange(u->uuid.c_str());
+ /*
+ * Local-side nick needs to change. Just in case we are hub, and
+ * this "local" nick is actually behind us, send a SAVE out.
+ */
+ CmdBuilder params("SAVE");
+ params.push(u->uuid);
+ params.push(ConvToStr(u->age));
+ params.Broadcast();
- if (!bChangeRemote)
- return 1;
+ u->ChangeNick(u->uuid, CommandSave::SavedTimestamp);
}
if (bChangeRemote)
{
/*
- * Cheat a little here. Instead of a dedicated command to change UID,
- * use SVSNICK and accept their client with it's UID (as we know the SVSNICK will
- * not fail under any circumstances -- UIDs are netwide exclusive).
- *
- * This means that each side of a collide will generate one extra NICK back to where
- * they have just linked (and where it got the SVSNICK from), however, it will
- * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
- * have 928AAAB's nick set to that.
- * -- w00t
+ * Remote side needs to change. If this happens, we modify the UID or NICK and
+ * send back a SAVE to the source.
*/
- User *remote = this->Instance->FindUUID(remoteuid);
-
- if (remote)
- {
- /* buh.. nick change collide. force change their nick. */
- remote->ForceNickChange(remote->uuid.c_str());
- }
- else
- {
- /* user has not been introduced yet, just inform their server */
- this->WriteLine(std::string(":")+this->Instance->Config->GetSID()+" SVSNICK "+remoteuid+" " + remoteuid + " " + ConvToStr(remotets));
- }
-
- if (!bChangeLocal)
- return 2;
+ CmdBuilder("SAVE").push(remoteuid).push_int(remotets).Unicast(server->ServerUser);
}
- return 3;
+ return bChangeRemote;
}
-