#include "utils.h"
#include "commands.h"
+#include "remoteuser.h"
-CmdResult CommandNum::HandleServer(TreeServer* server, std::vector<std::string>& params)
+CmdResult CommandNum::HandleServer(TreeServer* server, CommandBase::Params& params)
{
User* const target = ServerInstance->FindUUID(params[1]);
if (!target)
return CMD_SUCCESS;
}
-RouteDescriptor CommandNum::GetRouting(User* user, const std::vector<std::string>& params)
+RouteDescriptor CommandNum::GetRouting(User* user, const Params& params)
{
return ROUTE_UNICAST(params[1]);
}
+
+CommandNum::Builder::Builder(SpanningTree::RemoteUser* target, const Numeric::Numeric& numeric)
+ : CmdBuilder("NUM")
+{
+ TreeServer* const server = (numeric.GetServer() ? (static_cast<TreeServer*>(numeric.GetServer())) : Utils->TreeRoot);
+ push(server->GetID()).push(target->uuid).push(InspIRCd::Format("%03u", numeric.GetNumeric()));
+ const CommandBase::Params& params = numeric.GetParams();
+ if (!params.empty())
+ {
+ for (CommandBase::Params::const_iterator i = params.begin(); i != params.end()-1; ++i)
+ push(*i);
+ push_last(params.back());
+ }
+}