+/** Translation types for translation of parameters to UIDs.
+ * This allows the core commands to not have to be aware of how UIDs
+ * work (making it still possible to write other linking modules which
+ * do not use UID (but why would you want to?)
+ */
TR_NICK, /* Nickname, translate to UUID for server->server */
TR_NICKLIST, /* Comma seperated nickname list, translate to UUIDs */
TR_SPACENICKLIST, /* Space seperated nickname list, translate to UUIDs */
TR_NICK, /* Nickname, translate to UUID for server->server */
TR_NICKLIST, /* Comma seperated nickname list, translate to UUIDs */
TR_SPACENICKLIST, /* Space seperated nickname list, translate to UUIDs */
std::vector<TranslateType> translation;
/** How many seconds worth of penalty does this command have?
std::vector<TranslateType> translation;
/** How many seconds worth of penalty does this command have?
#define TRANSLATE1(x1) translation.push_back(x1);
#define TRANSLATE2(x1,x2) translation.push_back(x1);translation.push_back(x2);
#define TRANSLATE3(x1,x2,x3) translation.push_back(x1);translation.push_back(x2);translation.push_back(x3);
#define TRANSLATE1(x1) translation.push_back(x1);
#define TRANSLATE2(x1,x2) translation.push_back(x1);translation.push_back(x2);
#define TRANSLATE3(x1,x2,x3) translation.push_back(x1);translation.push_back(x2);translation.push_back(x3);