* a map associated with the object. In this way modules can store their own custom information within user
* objects, channel objects and server objects, without breaking other modules (this is more sensible than using
* a flags variable, and each module defining bits within the flag as 'theirs' as it is less prone to conflict and
* a map associated with the object. In this way modules can store their own custom information within user
* objects, channel objects and server objects, without breaking other modules (this is more sensible than using
* a flags variable, and each module defining bits within the flag as 'theirs' as it is less prone to conflict and