+ ModeParser* ModeGrok;
+ CommandParser* Parser;
+ SocketEngine* SE;
+ serverstats* stats;
+ ServerConfig* Config;
+ std::vector<InspSocket*> module_sockets;
+ InspSocket* socket_ref[MAX_DESCRIPTORS]; /* XXX: This should probably be made private, with inline accessors */
+ userrec* fd_ref_table[MAX_DESCRIPTORS]; /* XXX: Ditto */
+ user_hash clientlist;
+ chan_hash chanlist;
+ std::vector<userrec*> local_users;
+ std::vector<userrec*> all_opers;
+ DNS* Res;
+ TimerManager* Timers;
+ command_table cmdlist;
+
+ ModuleList modules;
+ FactoryList factory;
+
+ time_t Time();
+
+ int GetModuleCount();
+
+ Module* FindModule(const std::string &name);
+
+ int BindPorts(bool bail);
+ bool HasPort(int port, char* addr);
+ bool BindSocket(int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr);
+
+ void AddServerName(const std::string &servername);
+ const char* FindServerNamePtr(const std::string &servername);
+ bool FindServerName(const std::string &servername);
+
+ std::string GetServerDescription(const char* servername);
+
+ void WriteOpers(const char* text, ...);
+ void WriteOpers(const std::string &text);
+
+ userrec* FindNick(const std::string &nick);
+ userrec* FindNick(const char* nick);
+
+ chanrec* FindChan(const std::string &chan);
+ chanrec* FindChan(const char* chan);
+
+ void LoadAllModules();
+ void CheckDie();
+ void CheckRoot();
+ void OpenLog(char** argv, int argc);
+
+ bool UserToPseudo(userrec* user, const std::string &message);
+ bool PseudoToUser(userrec* alive, userrec* zombie, const std::string &message);
+
+ void ServerNoticeAll(char* text, ...);
+ void ServerPrivmsgAll(char* text, ...);
+ void WriteMode(const char* modes, int flags, const char* text, ...);
+
+ bool IsChannel(const char *chname);
+
+ static void Error(int status);
+ static void Rehash(int status);
+ static void Exit(int status);
+
+ int usercnt();
+ int registered_usercount();
+ int usercount_invisible();
+ int usercount_opers();
+ int usercount_unknown();
+ long chancount();
+ long local_count();
+
+ void SendError(const char *s);
+
+ /** For use with Module::Prioritize().
+ * When the return value of this function is returned from
+ * Module::Prioritize(), this specifies that the module wishes
+ * to be ordered exactly BEFORE 'modulename'. For more information
+ * please see Module::Prioritize().
+ * @param modulename The module your module wants to be before in the call list
+ * @returns a priority ID which the core uses to relocate the module in the list
+ */
+ long PriorityBefore(const std::string &modulename);
+
+ /** For use with Module::Prioritize().
+ * When the return value of this function is returned from
+ * Module::Prioritize(), this specifies that the module wishes
+ * to be ordered exactly AFTER 'modulename'. For more information please
+ * see Module::Prioritize().
+ * @param modulename The module your module wants to be after in the call list
+ * @returns a priority ID which the core uses to relocate the module in the list
+ */
+ long PriorityAfter(const std::string &modulename);
+
+ /** Publish a 'feature'.
+ * There are two ways for a module to find another module it depends on.
+ * Either by name, using InspIRCd::FindModule, or by feature, using this
+ * function. A feature is an arbitary string which identifies something this
+ * module can do. For example, if your module provides SSL support, but other
+ * modules provide SSL support too, all the modules supporting SSL should
+ * publish an identical 'SSL' feature. This way, any module requiring use
+ * of SSL functions can just look up the 'SSL' feature using FindFeature,
+ * then use the module pointer they are given.
+ * @param FeatureName The case sensitive feature name to make available
+ * @param Mod a pointer to your module class
+ * @returns True on success, false if the feature is already published by
+ * another module.
+ */
+ bool PublishFeature(const std::string &FeatureName, Module* Mod);