- /**
- * When a remote server needs to bounce a set of modes, it will call this method for every mode
- * in the mode string to determine if the mode is set or not.
- * @param source of the mode change, this will be NULL for a server mode
- * @param dest Target user of the mode change, if this is a user mode
- * @param channel Target channel of the mode change, if this is a channel mode
- * @param parameter The parameter given for the mode change, or an empty string
- * @returns The first value of the pair should be true if the mode is set with the given parameter.
- * In the case of permissions modes such as channelmode +o, this should return true if the user given
- * as the parameter has the given privilage on the given channel. The string value of the pair will hold
- * the current setting for this mode set locally, when the bool is true, or, the parameter given.
- * This allows the local server to enforce our locally set parameters back to a remote server.
- */
- virtual ModePair ModeSet(User* source, User* dest, Channel* channel, const std::string ¶meter);
-