+ * @param user The user issuing /INFO
+ */
+ virtual void OnInfo(User* user);
+
+ /** Called whenever a /WHOIS is performed on a local user.
+ * The source parameter contains the details of the user who issued the WHOIS command, and
+ * the dest parameter contains the information of the user they are whoising.
+ * @param source The user issuing the WHOIS command
+ * @param dest The user who is being WHOISed
+ */
+ virtual void OnWhois(User* source, User* dest);
+
+ /** Called whenever a user is about to invite another user into a channel, before any processing is done.
+ * Returning 1 from this function stops the process immediately, causing no
+ * output to be sent to the user by the core. If you do this you must produce your own numerics,
+ * notices etc. This is useful for modules which may want to filter invites to channels.
+ * @param source The user who is issuing the INVITE
+ * @param dest The user being invited
+ * @param channel The channel the user is being invited to
+ * @param timeout The time the invite will expire (0 == never)
+ * @return 1 to deny the invite, 0 to check whether or not the user has permission to invite, -1 to explicitly allow the invite
+ */
+ virtual int OnUserPreInvite(User* source,User* dest,Channel* channel, time_t timeout);
+
+ /** Called after a user has been successfully invited to a channel.
+ * You cannot prevent the invite from occuring using this function, to do that,
+ * use OnUserPreInvite instead.
+ * @param source The user who is issuing the INVITE
+ * @param dest The user being invited
+ * @param channel The channel the user is being invited to
+ * @param timeout The time the invite will expire (0 == never)
+ */
+ virtual void OnUserInvite(User* source,User* dest,Channel* channel, time_t timeout);
+
+ /** Called whenever a user is about to PRIVMSG A user or a channel, before any processing is done.
+ * Returning any nonzero value from this function stops the process immediately, causing no
+ * output to be sent to the user by the core. If you do this you must produce your own numerics,
+ * notices etc. This is useful for modules which may want to filter or redirect messages.
+ * target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
+ * you must cast dest to a User* otherwise you must cast it to a Channel*, this is the details
+ * of where the message is destined to be sent.
+ * @param user The user sending the message
+ * @param dest The target of the message (Channel* or User*)
+ * @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
+ * @param text Changeable text being sent by the user
+ * @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
+ * @param exempt_list A list of users not to send to. For channel messages, this will usually contain just the sender.
+ * It will be ignored for private messages.
+ * @return 1 to deny the message, 0 to allow it
+ */
+ virtual int OnUserPreMessage(User* user,void* dest,int target_type, std::string &text,char status, CUList &exempt_list);
+
+ /** Called whenever a user is about to NOTICE A user or a channel, before any processing is done.
+ * Returning any nonzero value from this function stops the process immediately, causing no
+ * output to be sent to the user by the core. If you do this you must produce your own numerics,
+ * notices etc. This is useful for modules which may want to filter or redirect messages.
+ * target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
+ * you must cast dest to a User* otherwise you must cast it to a Channel*, this is the details
+ * of where the message is destined to be sent.
+ * You may alter the message text as you wish before relinquishing control to the next module
+ * in the chain, and if no other modules block the text this altered form of the text will be sent out
+ * to the user and possibly to other servers.
+ * @param user The user sending the message
+ * @param dest The target of the message (Channel* or User*)
+ * @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
+ * @param text Changeable text being sent by the user
+ * @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
+ * @param exempt_list A list of users not to send to. For channel notices, this will usually contain just the sender.
+ * It will be ignored for private notices.
+ * @return 1 to deny the NOTICE, 0 to allow it
+ */
+ virtual int OnUserPreNotice(User* user,void* dest,int target_type, std::string &text,char status, CUList &exempt_list);
+
+ /** Called whenever the server wants to build the exemption list for a channel, but is not directly doing a PRIVMSG or NOTICE.
+ * For example, the spanningtree protocol will call this event when passing a privmsg on (but not processing it directly).
+ * @param message_type The message type, either MSG_PRIVMSG or MSG_NOTICE
+ * @param chan The channel to build the exempt list of
+ * @param sender The original sender of the PRIVMSG or NOTICE
+ * @param status The status char to be used for the channel list
+ * @param exempt_list The exempt list to be populated
+ * @param text The original message text causing the exempt list to be built
+ */
+ virtual void OnBuildExemptList(MessageType message_type, Channel* chan, User* sender, char status, CUList &exempt_list, const std::string &text);
+
+ /** Called before any nickchange, local or remote. This can be used to implement Q-lines etc.
+ * Please note that although you can see remote nickchanges through this function, you should
+ * NOT make any changes to the User if the user is a remote user as this may cause a desnyc.
+ * check user->server before taking any action (including returning nonzero from the method).
+ * If your method returns nonzero, the nickchange is silently forbidden, and it is down to your
+ * module to generate some meaninful output.
+ * @param user The username changing their nick
+ * @param newnick Their new nickname
+ * @return 1 to deny the change, 0 to allow
+ */
+ virtual int OnUserPreNick(User* user, const std::string &newnick);
+
+ /** Called after any PRIVMSG sent from a user.
+ * The dest variable contains a User* if target_type is TYPE_USER and a Channel*
+ * if target_type is TYPE_CHANNEL.
+ * @param user The user sending the message
+ * @param dest The target of the message
+ * @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
+ * @param text the text being sent by the user
+ * @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
+ */
+ virtual void OnUserMessage(User* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list);
+
+ /** Called after any NOTICE sent from a user.
+ * The dest variable contains a User* if target_type is TYPE_USER and a Channel*
+ * if target_type is TYPE_CHANNEL.
+ * @param user The user sending the message
+ * @param dest The target of the message
+ * @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
+ * @param text the text being sent by the user
+ * @param status The status being used, e.g. NOTICE @#chan has status== '@', 0 to send to everyone.
+ */
+ virtual void OnUserNotice(User* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list);
+
+ /** Called immediately before any NOTICE or PRIVMSG sent from a user, local or remote.
+ * The dest variable contains a User* if target_type is TYPE_USER and a Channel*
+ * if target_type is TYPE_CHANNEL.
+ * The difference between this event and OnUserPreNotice/OnUserPreMessage is that delivery is gauranteed,
+ * the message has already been vetted. In the case of the other two methods, a later module may stop your
+ * message. This also differs from OnUserMessage which occurs AFTER the message has been sent.
+ * @param user The user sending the message
+ * @param dest The target of the message
+ * @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
+ * @param text the text being sent by the user
+ * @param status The status being used, e.g. NOTICE @#chan has status== '@', 0 to send to everyone.
+ */
+ virtual void OnText(User* user, void* dest, int target_type, const std::string &text, char status, CUList &exempt_list);
+
+ /** Called after every MODE command sent from a user
+ * The dest variable contains a User* if target_type is TYPE_USER and a Channel*
+ * if target_type is TYPE_CHANNEL. The text variable contains the remainder of the
+ * mode string after the target, e.g. "+wsi" or "+ooo nick1 nick2 nick3".
+ * @param user The user sending the MODEs
+ * @param dest The target of the modes (User* or Channel*)
+ * @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
+ * @param text The actual modes and their parameters if any
+ * @param translate The translation types of the mode parameters
+ */
+ virtual void OnMode(User* user, void* dest, int target_type, const std::vector<std::string> &text, const std::vector<TranslateType> &translate);
+
+ /** Allows modules to alter or create server descriptions
+ * Whenever a module requires a server description, for example for display in
+ * WHOIS, this function is called in all modules. You may change or define the
+ * description given in std::string &description. If you do, this description
+ * will be shown in the WHOIS fields.
+ * @param servername The servername being searched for
+ * @param description Alterable server description for this server
+ */
+ virtual void OnGetServerDescription(const std::string &servername,std::string &description);
+
+ /** Allows modules to synchronize data which relates to users during a netburst.
+ * When this function is called, it will be called from the module which implements
+ * the linking protocol. This currently is m_spanningtree.so. A pointer to this module
+ * is given in Module* proto, so that you may call its methods such as ProtoSendMode
+ * (see below). This function will be called for every user visible on your side
+ * of the burst, allowing you to for example set modes, etc. Do not use this call to
+ * synchronize data which you have stored using class Extensible -- There is a specialist
+ * function OnSyncUserMetaData and OnSyncChannelMetaData for this!
+ * @param user The user being syncronized
+ * @param proto A pointer to the module handling network protocol
+ * @param opaque An opaque pointer set by the protocol module, should not be modified!
+ */
+ virtual void OnSyncUser(User* user, Module* proto, void* opaque);
+
+ /** Allows modules to synchronize data which relates to channels during a netburst.
+ * When this function is called, it will be called from the module which implements
+ * the linking protocol. This currently is m_spanningtree.so. A pointer to this module
+ * is given in Module* proto, so that you may call its methods such as ProtoSendMode
+ * (see below). This function will be called for every user visible on your side
+ * of the burst, allowing you to for example set modes, etc. Do not use this call to
+ * synchronize data which you have stored using class Extensible -- There is a specialist
+ * function OnSyncUserMetaData and OnSyncChannelMetaData for this!
+ *
+ * For a good example of how to use this function, please see src/modules/m_chanprotect.cpp
+ *
+ * @param chan The channel being syncronized
+ * @param proto A pointer to the module handling network protocol
+ * @param opaque An opaque pointer set by the protocol module, should not be modified!
+ */
+ virtual void OnSyncChannel(Channel* chan, Module* proto, void* opaque);
+
+ /* Allows modules to syncronize metadata related to channels over the network during a netburst.
+ * Whenever the linking module wants to send out data, but doesnt know what the data
+ * represents (e.g. it is Extensible metadata, added to a User or Channel by a module) then
+ * this method is called.You should use the ProtoSendMetaData function after you've
+ * correctly decided how the data should be represented, to send the metadata on its way if it belongs
+ * to your module. For a good example of how to use this method, see src/modules/m_swhois.cpp.
+ * @param chan The channel whos metadata is being syncronized
+ * @param proto A pointer to the module handling network protocol
+ * @param opaque An opaque pointer set by the protocol module, should not be modified!
+ * @param extname The extensions name which is being searched for
+ * @param displayable If this value is true, the data is going to be displayed to a user,
+ * and not sent across the network. Use this to determine wether or not to show sensitive data.
+ */
+ virtual void OnSyncChannelMetaData(Channel* chan, Module* proto,void* opaque, const std::string &extname, bool displayable = false);
+
+ /* Allows modules to syncronize metadata related to users over the network during a netburst.
+ * Whenever the linking module wants to send out data, but doesnt know what the data
+ * represents (e.g. it is Extensible metadata, added to a User or Channel by a module) then
+ * this method is called. You should use the ProtoSendMetaData function after you've
+ * correctly decided how the data should be represented, to send the metadata on its way if
+ * if it belongs to your module.
+ * @param user The user whos metadata is being syncronized
+ * @param proto A pointer to the module handling network protocol
+ * @param opaque An opaque pointer set by the protocol module, should not be modified!
+ * @param extname The extensions name which is being searched for
+ * @param displayable If this value is true, the data is going to be displayed to a user,
+ * and not sent across the network. Use this to determine wether or not to show sensitive data.
+ */
+ virtual void OnSyncUserMetaData(User* user, Module* proto,void* opaque, const std::string &extname, bool displayable = false);
+
+ /* Allows modules to syncronize metadata not related to users or channels, over the network during a netburst.
+ * Whenever the linking module wants to send out data, but doesnt know what the data
+ * represents (e.g. it is Extensible metadata, added to a User or Channel by a module) then
+ * this method is called. You should use the ProtoSendMetaData function after you've
+ * correctly decided how the data should be represented, to send the metadata on its way if
+ * if it belongs to your module.
+ * @param proto A pointer to the module handling network protocol
+ * @param opaque An opaque pointer set by the protocol module, should not be modified!
+ * @param displayable If this value is true, the data is going to be displayed to a user,
+ * and not sent across the network. Use this to determine wether or not to show sensitive data.
+ */
+ virtual void OnSyncOtherMetaData(Module* proto, void* opaque, bool displayable = false);
+
+ /** Allows module data, sent via ProtoSendMetaData, to be decoded again by a receiving module.
+ * Please see src/modules/m_swhois.cpp for a working example of how to use this method call.
+ * @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
+ * @param target The Channel* or User* that data should be added to
+ * @param extname The extension name which is being sent
+ * @param extdata The extension data, encoded at the other end by an identical module through OnSyncChannelMetaData or OnSyncUserMetaData
+ */
+ virtual void OnDecodeMetaData(int target_type, void* target, const std::string &extname, const std::string &extdata);
+
+ /** Implemented by modules which provide the ability to link servers.
+ * These modules will implement this method, which allows transparent sending of servermodes
+ * down the network link as a broadcast, without a module calling it having to know the format
+ * of the MODE command before the actual mode string.
+ *
+ * More documentation to follow soon. Please see src/modules/m_chanprotect.cpp for examples
+ * of how to use this function.
+ *
+ * @param opaque An opaque pointer set by the protocol module, should not be modified!
+ * @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
+ * @param target The Channel* or User* that modes should be sent for
+ * @param modeline The modes and parameters to be sent
+ * @param translate The translation types of the mode parameters
+ */
+ virtual void ProtoSendMode(void* opaque, TargetTypeFlags target_type, void* target, const std::vector<std::string> &modeline, const std::vector<TranslateType> &translate);
+
+ /** Implemented by modules which provide the ability to link servers.
+ * These modules will implement this method, which allows metadata (extra data added to
+ * user and channel records using class Extensible, Extensible::Extend, etc) to be sent
+ * to other servers on a netburst and decoded at the other end by the same module on a
+ * different server.
+ *
+ * More documentation to follow soon. Please see src/modules/m_swhois.cpp for example of
+ * how to use this function.
+ * @param opaque An opaque pointer set by the protocol module, should not be modified!
+ * @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
+ * @param target The Channel* or User* that metadata should be sent for
+ * @param extname The extension name to send metadata for
+ * @param extdata Encoded data for this extension name, which will be encoded at the oppsite end by an identical module using OnDecodeMetaData
+ */
+ virtual void ProtoSendMetaData(void* opaque, TargetTypeFlags target_type, void* target, const std::string &extname, const std::string &extdata);
+
+ /** Called after every WALLOPS command.
+ * @param user The user sending the WALLOPS
+ * @param text The content of the WALLOPS message
+ */
+ virtual void OnWallops(User* user, const std::string &text);
+
+ /** Called whenever a user's hostname is changed.
+ * This event triggers after the host has been set.
+ * @param user The user whos host is being changed
+ * @param newhost The new hostname being set
+ */
+ virtual void OnChangeHost(User* user, const std::string &newhost);
+
+ /** Called whenever a user's GECOS (realname) is changed.
+ * This event triggers after the name has been set.
+ * @param user The user who's GECOS is being changed
+ * @param gecos The new GECOS being set on the user
+ */
+ virtual void OnChangeName(User* user, const std::string &gecos);
+
+ /** Called whenever an xline is added by a local user.
+ * This method is triggered after the line is added.
+ * @param source The sender of the line or NULL for local server
+ * @param line The xline being added
+ */
+ virtual void OnAddLine(User* source, XLine* line);
+
+ /** Called whenever an xline is deleted MANUALLY. See OnExpireLine for expiry.
+ * This method is triggered after the line is deleted.
+ * @param source The user removing the line or NULL for local server
+ * @param line the line being deleted
+ */
+ virtual void OnDelLine(User* source, XLine* line);
+
+ /** Called whenever an xline expires.
+ * This method is triggered after the line is deleted.
+ * @param line The line being deleted.
+ */
+ virtual void OnExpireLine(XLine *line);
+
+ /** Called before your module is unloaded to clean up Extensibles.
+ * This method is called once for every user and channel on the network,
+ * so that when your module unloads it may clear up any remaining data
+ * in the form of Extensibles added using Extensible::Extend().
+ * If the target_type variable is TYPE_USER, then void* item refers to
+ * a User*, otherwise it refers to a Channel*.
+ * @param target_type The type of item being cleaned
+ * @param item A pointer to the item's class
+ */
+ virtual void OnCleanup(int target_type, void* item);
+
+ /** Called after any nickchange, local or remote. This can be used to track users after nickchanges
+ * have been applied. Please note that although you can see remote nickchanges through this function, you should
+ * NOT make any changes to the User if the user is a remote user as this may cause a desnyc.
+ * check user->server before taking any action (including returning nonzero from the method).
+ * Because this method is called after the nickchange is taken place, no return values are possible
+ * to indicate forbidding of the nick change. Use OnUserPreNick for this.
+ * @param user The user changing their nick
+ * @param oldnick The old nickname of the user before the nickchange
+ */
+ virtual void OnUserPostNick(User* user, const std::string &oldnick);
+
+ /** Called before an action which requires a channel privilage check.
+ * This function is called before many functions which check a users status on a channel, for example
+ * before opping a user, deopping a user, kicking a user, etc.
+ * There are several values for access_type which indicate for what reason access is being checked.
+ * These are:<br><br>
+ * AC_KICK - A user is being kicked<br>
+ * AC_DEOP - a user is being deopped<br>
+ * AC_OP - a user is being opped<br>
+ * AC_VOICE - a user is being voiced<br>
+ * AC_DEVOICE - a user is being devoiced<br>
+ * AC_HALFOP - a user is being halfopped<br>
+ * AC_DEHALFOP - a user is being dehalfopped<br>
+ * AC_INVITE - a user is being invited<br>
+ * AC_GENERAL_MODE - a user channel mode is being changed<br><br>
+ * Upon returning from your function you must return either ACR_DEFAULT, to indicate the module wishes
+ * to do nothing, or ACR_DENY where approprate to deny the action, and ACR_ALLOW where appropriate to allow
+ * the action. Please note that in the case of some access checks (such as AC_GENERAL_MODE) access may be
+ * denied 'upstream' causing other checks such as AC_DEOP to not be reached. Be very careful with use of the
+ * AC_GENERAL_MODE type, as it may inadvertently override the behaviour of other modules. When the access_type
+ * is AC_GENERAL_MODE, the destination of the mode will be NULL (as it has not yet been determined).
+ * @param source The source of the access check
+ * @param dest The destination of the access check
+ * @param channel The channel which is being checked
+ * @param access_type See above
+ */
+ virtual int OnAccessCheck(User* source,User* dest,Channel* channel,int access_type);
+
+ /** Called when a 005 numeric is about to be output.
+ * The module should modify the 005 numeric if needed to indicate its features.
+ * @param output The 005 string to be modified if neccessary.
+ */
+ virtual void On005Numeric(std::string &output);
+
+ /** Called when a client is disconnected by KILL.
+ * If a client is killed by a server, e.g. a nickname collision or protocol error,
+ * source is NULL.
+ * Return 1 from this function to prevent the kill, and 0 from this function to allow
+ * it as normal. If you prevent the kill no output will be sent to the client, it is
+ * down to your module to generate this information.
+ * NOTE: It is NOT advisable to stop kills which originate from servers or remote users.
+ * If you do so youre risking race conditions, desyncs and worse!
+ * @param source The user sending the KILL
+ * @param dest The user being killed
+ * @param reason The kill reason
+ * @return 1 to prevent the kill, 0 to allow
+ */
+ virtual int OnKill(User* source, User* dest, const std::string &reason);
+
+ /** Called when an oper wants to disconnect a remote user via KILL
+ * @param source The user sending the KILL
+ * @param dest The user being killed
+ * @param reason The kill reason
+ */
+ virtual void OnRemoteKill(User* source, User* dest, const std::string &reason, const std::string &operreason);
+
+ /** Called whenever a module is loaded.
+ * mod will contain a pointer to the module, and string will contain its name,
+ * for example m_widgets.so. This function is primary for dependency checking,
+ * your module may decide to enable some extra features if it sees that you have
+ * for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
+ * recommended that modules do *NOT* bail if they cannot satisfy dependencies,
+ * but instead operate under reduced functionality, unless the dependency is
+ * absolutely neccessary (e.g. a module that extends the features of another
+ * module).
+ * @param mod A pointer to the new module
+ * @param name The new module's filename