+ /** If you call this function and pass it an
+ * event handler, that event handler will
+ * receive the next available write event,
+ * even if the socket is a readable socket only.
+ * Developers should avoid constantly keeping
+ * an eventhandler in the writeable state,
+ * as this will consume large amounts of
+ * CPU time.
+ * @param eh An event handler which wants to
+ * receive the next writeability event.
+ */
+ virtual void WantWrite(EventHandler* eh);
+