+
+/** This class manages sets of InspTimers, and triggers them at their defined times.
+ * This will ensure timers are not missed, as well as removing timers that have
+ * expired and allowing the addition of new ones.
+ */
+class CoreExport TimerManager : public Extensible
+{
+ protected:
+ /** A group of timers all set to trigger at the same time
+ */
+ typedef std::vector<InspTimer*> timergroup;
+ /** A map of timergroups, each group has a specific trigger time
+ */
+ typedef std::map<time_t, timergroup*> timerlist;
+ /** Set when ticking timers, to prevent deletion while iterating
+ */
+ bool CantDeleteHere;
+ /** Creating server instance
+ */
+ InspIRCd* ServerInstance;
+ private:
+
+ /** The current timer set, a map of timergroups
+ */
+ timerlist Timers;
+
+ public:
+ /** Constructor
+ */
+ TimerManager(InspIRCd* Instance);
+ /** Tick all pending InspTimers
+ * @param TIME the current system time
+ */
+ void TickTimers(time_t TIME);
+ /** Add an InspTimer
+ * @param T an InspTimer derived class to add
+ * @param secs_from_now You may set this to the number of seconds
+ * from the current time when the timer will tick, or you may just
+ * leave this unset and the values set by the InspTimers constructor
+ * will be used. This is used internally for re-triggering repeating
+ * timers.
+ */
+ void AddTimer(InspTimer* T, long secs_from_now = 0);
+ /** Delete an InspTimer
+ * @param T an InspTimer derived class to delete
+ */
+ void DelTimer(InspTimer* T);
+ /** Tick any timers that have been missed due to lag
+ * @param TIME the current system time
+ */
+ void TickMissedTimers(time_t TIME);
+};