+
+void BufferedSocket::HandleEvent(EventType et, int errornum)
+{
+ switch (et)
+ {
+ case EVENT_ERROR:
+ switch (errornum)
+ {
+ case ETIMEDOUT:
+ this->OnError(I_ERR_TIMEOUT);
+ break;
+ case ECONNREFUSED:
+ case 0:
+ this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
+ break;
+ case EADDRINUSE:
+ this->OnError(I_ERR_BIND);
+ break;
+ case EPIPE:
+ case EIO:
+ this->OnError(I_ERR_WRITE);
+ break;
+ }
+ if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
+ this->Instance->SocketCull[this] = this;
+ return;
+ break;
+ case EVENT_READ:
+ if (!this->Poll())
+ {
+ if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
+ this->Instance->SocketCull[this] = this;
+ return;
+ }
+ break;
+ case EVENT_WRITE:
+ if (this->WaitingForWriteEvent)
+ {
+ this->WaitingForWriteEvent = false;
+ if (!this->OnWriteReady())
+ {
+ if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
+ this->Instance->SocketCull[this] = this;
+ return;
+ }
+ }
+ if (this->state == I_CONNECTING)
+ {
+ /* This might look wrong as if we should be actually calling
+ * with EVENT_WRITE, but trust me it is correct. There are some
+ * writeability-state things in the read code, because of how
+ * BufferedSocket used to work regarding write buffering in previous
+ * versions of InspIRCd. - Brain
+ */
+ this->HandleEvent(EVENT_READ);
+ return;
+ }
+ else
+ {
+ if (this->FlushWriteBuffer())
+ {
+ if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
+ this->Instance->SocketCull[this] = this;
+ return;
+ }
+ }
+ break;
+ }
+}
+