+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Shut down listener on fd %d", this->fd);
+ SocketEngine::Shutdown(this, 2);
+ if (SocketEngine::Close(this) != 0)
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Failed to cancel listener: %s", strerror(errno));
+ }
+}
+
+/* Just seperated into another func for tidiness really.. */
+void ListenSocket::AcceptInternal()
+{
+ irc::sockets::sockaddrs client;
+ irc::sockets::sockaddrs server;
+
+ socklen_t length = sizeof(client);
+ int incomingSockfd = SocketEngine::Accept(this, &client.sa, &length);
+
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "HandleEvent for Listensocket %s nfd=%d", bind_desc.c_str(), incomingSockfd);
+ if (incomingSockfd < 0)
+ {
+ ServerInstance->stats->statsRefused++;
+ return;
+ }
+
+ socklen_t sz = sizeof(server);
+ if (getsockname(incomingSockfd, &server.sa, &sz))
+ {
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Can't get peername: %s", strerror(errno));
+ irc::sockets::aptosa(bind_addr, bind_port, server);
+ }
+
+ /*
+ * XXX -
+ * this is done as a safety check to keep the file descriptors within range of fd_ref_table.
+ * its a pretty big but for the moment valid assumption:
+ * file descriptors are handed out starting at 0, and are recycled as theyre freed.
+ * therefore if there is ever an fd over 65535, 65536 clients must be connected to the
+ * irc server at once (or the irc server otherwise initiating this many connections, files etc)
+ * which for the time being is a physical impossibility (even the largest networks dont have more
+ * than about 10,000 users on ONE server!)
+ */
+ if (incomingSockfd >= SocketEngine::GetMaxFds())
+ {
+ ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Server is full");
+ SocketEngine::Shutdown(incomingSockfd, 2);
+ SocketEngine::Close(incomingSockfd);
+ ServerInstance->stats->statsRefused++;
+ return;
+ }
+
+ if (client.sa.sa_family == AF_INET6)
+ {
+ /*
+ * This case is the be all and end all patch to catch and nuke 4in6
+ * instead of special-casing shit all over the place and wreaking merry
+ * havoc with crap, instead, we just recreate sockaddr and strip ::ffff: prefix
+ * if it's a 4in6 IP.
+ *
+ * This is, of course, much improved over the older way of handling this
+ * (pretend it doesn't exist + hack around it -- yes, both were done!)
+ *
+ * Big, big thanks to danieldg for his work on this.
+ * -- w00t
+ */
+ static const unsigned char prefix4in6[12] = { 0,0,0,0, 0,0,0,0, 0,0,0xFF,0xFF };
+ if (!memcmp(prefix4in6, &client.in6.sin6_addr, 12))
+ {
+ // recreate as a sockaddr_in using the IPv4 IP
+ uint16_t sport = client.in6.sin6_port;
+ client.in4.sin_family = AF_INET;
+ client.in4.sin_port = sport;
+ memcpy(&client.in4.sin_addr.s_addr, client.in6.sin6_addr.s6_addr + 12, sizeof(uint32_t));
+
+ sport = server.in6.sin6_port;
+ server.in4.sin_family = AF_INET;
+ server.in4.sin_port = sport;
+ memcpy(&server.in4.sin_addr.s_addr, server.in6.sin6_addr.s6_addr + 12, sizeof(uint32_t));
+ }