+ struct ReloadAction : public HandlerBase0<void>
+ {
+ Module* const mod;
+ HandlerBase1<void, bool>* const callback;
+ ReloadAction(Module* m, HandlerBase1<void, bool>* c)
+ : mod(m), callback(c) {}
+ void Call()
+ {
+ std::string name = mod->ModuleSourceFile;
+ ServerInstance->Modules->DoSafeUnload(mod);
+ ServerInstance->GlobalCulls.Apply();
+ bool rv = ServerInstance->Modules->Load(name.c_str());
+ callback->Call(rv);
+ ServerInstance->GlobalCulls.AddItem(this);
+ }
+ };