- /* Here we write() to the socket the main thread has open
- * and we connect()ed back to before our thread became active.
- * The main thread is using a nonblocking socket tied into
- * the socket engine, so they wont block and they'll receive
- * nearly instant notification. Because we're in a seperate
- * thread, we can just use standard connect(), and we can
- * block if we like. We just send the connection id of the
- * connection back.
- */
- send(QueueFD, connection_with_new_result->GetID().c_str(), connection_with_new_result->GetID().length()+1, 0);
+ Parent->ConnMutex.Lock();
+ ClearOldConnections(conf);
+ for (int j =0; j < conf->Enumerate("database"); j++)
+ {
+ SQLhost host;
+ host.id = conf->ReadValue("database", "id", j);
+ host.host = conf->ReadValue("database", "hostname", j);
+ host.port = conf->ReadInteger("database", "port", j, true);
+ host.name = conf->ReadValue("database", "name", j);
+ host.user = conf->ReadValue("database", "username", j);
+ host.pass = conf->ReadValue("database", "password", j);
+ host.ssl = conf->ReadFlag("database", "ssl", j);
+
+ if (HasHost(host))
+ continue;
+
+ if (!host.id.empty() && !host.host.empty() && !host.name.empty() && !host.user.empty() && !host.pass.empty())
+ {
+ SQLConnection* ThisSQL = new SQLConnection(host, Parent);
+ Connections[host.id] = ThisSQL;
+ }
+ }
+ ConnectDatabases(ServerInstance, Parent);
+ Parent->ConnMutex.Unlock();