+ dirty = true;
+ }
+
+ void OnBackgroundTimer(time_t)
+ {
+ if (dirty)
+ WriteDatabase();
+ dirty = false;
+ }
+
+ void Prioritize()
+ {
+ // XXX: Load the DB here because the order in which modules are init()ed at boot is
+ // alphabetical, this means we must wait until all modules have done their init()
+ // to be able to set the modes they provide (e.g.: m_stripcolor is inited after us)
+ // Prioritize() is called after all module initialization is complete, consequently
+ // all modes are available now
+
+ static bool loaded = false;
+ if (loaded)
+ return;
+
+ loaded = true;
+
+ // Load only when there are no linked servers - we set the TS of the channels we
+ // create to the current time, this can lead to desync because spanningtree has
+ // no way of knowing what we do
+ ProtoServerList serverlist;
+ ServerInstance->PI->GetServerList(serverlist);
+ if (serverlist.size() < 2)
+ {
+ try
+ {
+ LoadDatabase();
+ }
+ catch (CoreException& e)
+ {
+ ServerInstance->Logs->Log("m_permchannels", DEFAULT, "Error loading permchannels database: " + std::string(e.GetReason()));
+ }
+ }