return MOD_RES_DENY;
}
/* We check the bool value here to make sure we have it enabled, if we don't then
usermode +L might be assigned to something else. */
if (UseUsermode && user->IsModeSet(re_u))
{
return MOD_RES_DENY;
}
/* We check the bool value here to make sure we have it enabled, if we don't then
usermode +L might be assigned to something else. */
if (UseUsermode && user->IsModeSet(re_u))
{