- // Whenever the linking module receives metadata from another server and doesnt know what
- // to do with it (of course, hence the 'meta') it calls this method, and it is up to each
- // module in turn to figure out if this metadata key belongs to them, and what they want
- // to do with it.
- // In our case we're only sending a single string around, so we just construct a std::string.
- // Some modules will probably get much more complex and format more detailed structs and classes
- // in a textual way for sending over the link.
- void OnDecodeMetaData(Extensible* target, const std::string &extname, const std::string &extdata)
- {
- User* dest = dynamic_cast<User*>(target);
- // check if its our metadata key, and its associated with a user
- if (dest && (extname == "accountname"))
- {
- std::string *account = accountname.get(dest);
- if (account && !account->empty())
- {
- trim(*account);
-
- if (IS_LOCAL(dest))
- dest->WriteNumeric(900, "%s %s %s :You are now logged in as %s",
- dest->nick.c_str(), dest->GetFullHost().c_str(), account->c_str(), account->c_str());
-
- AccountEvent(this, dest, *account).Send();
- }
- }
- }
-
- ~ModuleServicesAccount()