+ // If the source server isn't bursting then this FJOIN is the result of them recreating the channel with a higher TS.
+ // This happens if the last user on the channel hops and before the PART propagates a user on another server joins. Fix it by doing a resync.
+ // Servers behind us won't react this way because the forwarded FJOIN will have the correct TS.
+ if (!sourceserver->IsBursting())
+ {
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s recreated channel %s with higher TS, resyncing", sourceserver->GetName().c_str(), chan->name.c_str());
+ sourceserver->GetSocket()->SyncChannel(chan);
+ }