-#include "commands/cmd_whois.h"
-#include "commands/cmd_stats.h"
-#include "socket.h"
-#include "wildcard.h"
-#include "xline.h"
-#include "transport.h"
-#include "m_hash.h"
-#include "socketengine.h"
-
-#include "m_spanningtree/main.h"
-#include "m_spanningtree/utils.h"
-#include "m_spanningtree/treeserver.h"
-#include "m_spanningtree/link.h"
-#include "m_spanningtree/treesocket.h"
-#include "m_spanningtree/resolvers.h"
-#include "m_spanningtree/handshaketimer.h"
-
-/* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h */
-
-/** FJOIN, similar to TS6 SJOIN, but not quite. */
-bool TreeSocket::ForceJoin(const std::string &source, std::deque<std::string> ¶ms)
+#include "commands.h"
+#include "treeserver.h"
+#include "treesocket.h"
+
+/** FJOIN, almost identical to TS6 SJOIN, except for nicklist handling. */
+CmdResult CommandFJoin::Handle(const std::vector<std::string>& params, User *srcuser)