delete ServerInstance->PI;
ServerInstance->PI = new SpanningTreeProtocolInterface(this, Utils, ServerInstance);
delete ServerInstance->PI;
ServerInstance->PI = new SpanningTreeProtocolInterface(this, Utils, ServerInstance);
// Fix for bug #792, do not ping servers that are not connected yet!
// Remote servers have Socket == NULL and local connected servers have
// Socket->LinkState == CONNECTED
// Fix for bug #792, do not ping servers that are not connected yet!
// Remote servers have Socket == NULL and local connected servers have
// Socket->LinkState == CONNECTED
void ModuleSpanningTree::OnUserKick(User* source, User* user, Channel* chan, const std::string &reason, bool &silent)
{
void ModuleSpanningTree::OnUserKick(User* source, User* user, Channel* chan, const std::string &reason, bool &silent)
{