+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Nick collision on \"%s\" caused by %s: %s/%lu/%s@%s %d <-> %s/%lu/%s@%s %d", u->nick.c_str(), collidecmd,
+ u->uuid.c_str(), (unsigned long)localts, u->ident.c_str(), u->GetIPString().c_str(), bChangeLocal,
+ remoteuid.c_str(), (unsigned long)remotets, remoteident.c_str(), remoteip.c_str(), bChangeRemote);
+
+ /*
+ * Send SAVE and accept the losing client with its UID (as we know the SAVE will
+ * not fail under any circumstances -- UIDs are netwide exclusive).
+ *
+ * This means that each side of a collide will generate one extra NICK back to where
+ * they have just linked (and where it got the SAVE from), however, it will
+ * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
+ * have 928AAAB's nick set to that.
+ * -- w00t
+ */