+ else
+ {
+ // user target?
+ User* d = ServerInstance->FindNick(dest);
+ if (!d)
+ return;
+ TreeServer* tsd = BestRouteTo(d->server);
+ if (tsd == origin)
+ // huh? no routing stuff around in a circle, please.
+ return;
+ DoOneToOne(user->uuid, sent_cmd, params, d->server);
+ }
+ }
+ else if (routing.type == ROUTE_TYPE_BROADCAST || routing.type == ROUTE_TYPE_OPT_BCAST)
+ {
+ if (origin)
+ DoOneToAllButSender(user->uuid, sent_cmd, params, origin->GetName());
+ else
+ DoOneToMany(user->uuid, sent_cmd, params);
+ }
+ else if (routing.type == ROUTE_TYPE_UNICAST || routing.type == ROUTE_TYPE_OPT_UCAST)
+ {
+ if (origin && routing.serverdest == origin->GetName())
+ return;
+ DoOneToOne(user->uuid, sent_cmd, params, routing.serverdest);