+ reference<Link> MyLink;
+ SpanningTreeUtilities* Utils;
+ Module* mine;
+ std::string host;
+ QueryType query;
+ public:
+ SecurityIPResolver(Module* me, SpanningTreeUtilities* U, const std::string &hostname, Link* x, bool &cached, QueryType qt)
+ : Resolver(hostname, qt, cached, me), MyLink(x), Utils(U), mine(me), host(hostname), query(qt)
+ {
+ }
+
+ void OnLookupComplete(const std::string &result, unsigned int ttl, bool cached)
+ {
+ Utils->ValidIPs.push_back(result);
+ }
+
+ void OnError(ResolverError e, const std::string &errormessage)
+ {
+ if (query == DNS_QUERY_AAAA)
+ {
+ bool cached;
+ SecurityIPResolver* res = new SecurityIPResolver(mine, Utils, host, MyLink, cached, DNS_QUERY_A);
+ ServerInstance->AddResolver(res, cached);
+ return;
+ }
+ ServerInstance->Logs->Log("m_spanningtree",DEFAULT,"Could not resolve IP associated with Link '%s': %s",
+ MyLink->Name.c_str(),errormessage.c_str());
+ }
+};
+
+/** This class is used to resolve server hostnames during /connect and autoconnect.
+ * As of 1.1, the resolver system is seperated out from BufferedSocket, so we must do this
+ * resolver step first ourselves if we need it. This is totally nonblocking, and will
+ * callback to OnLookupComplete or OnError when completed. Once it has completed we
+ * will have an IP address which we can then use to continue our connection.
+ */
+class ServernameResolver : public Resolver
+{
+ private:
+ SpanningTreeUtilities* Utils;
+ QueryType query;
+ std::string host;
+ reference<Link> MyLink;
+ reference<Autoconnect> myautoconnect;