+
+ /* Now check for fully initialized ServerInstances of the server by name */
+ TreeServer* CheckDupe = Utils->FindServer(sname);
+ if (CheckDupe)
+ {
+ std::string pname = CheckDupe->GetParent() ? CheckDupe->GetParent()->GetName() : "<ourself>";
+ SendError("Server "+sname+" already exists on server "+pname+"!");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+pname);
+ return false;
+ }
+
+ /* Check for fully initialized instances of the server by id */
+ ServerInstance->Logs->Log("m_spanningtree",LOG_DEBUG,"Looking for dupe SID %s", sid.c_str());
+ CheckDupe = Utils->FindServerID(sid);
+
+ if (CheckDupe)
+ {
+ this->SendError("Server ID "+CheckDupe->GetID()+" already exists on server "+CheckDupe->GetName()+"! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupe->GetID()+
+ "' already exists on server "+CheckDupe->GetName());
+ return false;
+ }
+
+ ServerInstance->SNO->WriteToSnoMask('l',"Verified incoming server connection " + linkID + " ("+description+")");
+ linkID = sname;
+
+ // this is good. Send our details: Our server name and description and hopcount of 0,
+ // along with the sendpass from this block.
+ this->SendCapabilities(2);
+ this->WriteLine("SERVER "+ServerInstance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+ServerInstance->Config->GetSID()+" :"+ServerInstance->Config->ServerDesc);
+ // move to the next state, we are now waiting for THEM.
+ MyRoot = new TreeServer(Utils, sname, description, sid, Utils->TreeRoot, this, x->Hidden);
+ Utils->TreeRoot->AddChild(MyRoot);
+
+ this->LinkState = WAIT_AUTH_2;
+ return true;