+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
+ * Copyright (C) 2007 Craig Edwards <craigedwards@brainbox.cc>
+ *
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#pragma once
+
+#include "treesocket.h"
+#include "pingtimer.h"
+
+/** Each server in the tree is represented by one class of
+ * type TreeServer. A locally connected TreeServer can
+ * have a class of type TreeSocket associated with it, for
+ * remote servers, the TreeSocket entry will be NULL.
+ * Each server also maintains a pointer to its parent
+ * (NULL if this server is ours, at the top of the tree)
+ * and a pointer to its "Route" (see the comments in the
+ * constructors below), and also a dynamic list of pointers
+ * to its children which can be iterated recursively
+ * if required. Creating or deleting objects of type
+ i* TreeServer automatically maintains the hash_map of
+ * TreeServer items, deleting and inserting them as they
+ * are created and destroyed.
+ */
+class TreeServer : public Server
+{
+ TreeServer* Parent; /* Parent entry */
+ TreeServer* Route; /* Route entry */
+ std::vector<TreeServer*> Children; /* List of child objects */
+ std::string VersionString; /* Version string or empty string */
+
+ /** Full version string including patch version and other info
+ */
+ std::string fullversion;
+
+ TreeSocket* Socket; /* Socket used to communicate with this server */
+ std::string sid; /* Server ID */
+
+ /** Counter counting how many servers are bursting in front of this server, including
+ * this server. Set to parents' value on construction then it is increased if the
+ * server itself starts bursting. Decreased when a server on the path to this server
+ * finishes burst.
+ */
+ unsigned int behind_bursting;
+
+ /** True if this server has been lost in a split and is awaiting destruction
+ */
+ bool isdead;
+
+ /** Timer handling PINGing the server and killing it on timeout
+ */
+ PingTimer pingtimer;
+
+ /** This method is used to add this TreeServer to the
+ * hash maps. It is only called by the constructors.
+ */
+ void AddHashEntry();
+
+ /** Used by SQuit logic to recursively remove servers
+ */
+ void SQuitInternal(unsigned int& num_lost_servers);
+
+ /** Remove the reference to this server from the hash maps
+ */
+ void RemoveHash();
+
+ public:
+ typedef std::vector<TreeServer*> ChildServers;
+ FakeUser* const ServerUser; /* User representing this server */
+ const time_t age;
+
+ unsigned int UserCount; /* How many users are on this server? [note: doesn't care about +i] */
+ unsigned int OperCount; /* How many opers are on this server? */
+
+ /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+ TreeServer();
+
+ /** When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * its ping counters so that it will be pinged one minute from now.
+ */
+ TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide);
+
+ /** SQuit a server connected to this server, removing the given server and all servers behind it
+ * @param server Server to squit, must be directly below this server
+ * @param reason Reason for quitting the server, sent to opers and other servers
+ */
+ void SQuitChild(TreeServer* server, const std::string& reason);
+
+ /** SQuit this server, removing this server and all servers behind it
+ * @param reason Reason for quitting the server, sent to opers and other servers
+ */
+ void SQuit(const std::string& reason)
+ {
+ GetParent()->SQuitChild(this, reason);
+ }
+
+ static unsigned int QuitUsers(const std::string& reason);
+
+ /** Get route.
+ * The 'route' is defined as the locally-
+ * connected server which can be used to reach this server.
+ */
+ TreeServer* GetRoute() const { return Route; }
+
+ /** Returns true if this server is the tree root (i.e.: us)
+ */
+ bool IsRoot() const { return (this->Parent == NULL); }
+
+ /** Returns true if this server is locally connected
+ */
+ bool IsLocal() const { return (this->Route == this); }
+
+ /** Returns true if the server is awaiting destruction
+ * @return True if the server is waiting to be culled and deleted, false otherwise
+ */
+ bool IsDead() const { return isdead; }
+
+ /** Get server version string
+ */
+ const std::string& GetVersion() const { return VersionString; }
+
+ /** Get the full version string of this server
+ * @return The full version string of this server, including patch version and other info
+ */
+ const std::string& GetFullVersion() const { return fullversion; }
+
+ /** Round trip time of last ping
+ */
+ unsigned long rtt;
+
+ /** When we recieved BURST from this server, used to calculate total burst time at ENDBURST.
+ */
+ uint64_t StartBurst;
+
+ /** True if this server is hidden
+ */
+ bool Hidden;
+
+ /** Get the TreeSocket pointer for local servers.
+ * For remote servers, this returns NULL.
+ */
+ TreeSocket* GetSocket() const { return Socket; }
+
+ /** Get the parent server.
+ * For the root node, this returns NULL.
+ */
+ TreeServer* GetParent() const { return Parent; }
+
+ /** Set the server version string
+ */
+ void SetVersion(const std::string& verstr) { VersionString = verstr; }
+
+ /** Set the full version string
+ * @param verstr The version string to set
+ */
+ void SetFullVersion(const std::string& verstr) { fullversion = verstr; }
+
+ /** Sets the description of this server. Called when the description of a remote server changes
+ * and we are notified about it.
+ * @param descstr The description to set
+ */
+ void SetDesc(const std::string& descstr) { description = descstr; }
+
+ /** Return all child servers
+ */
+ const ChildServers& GetChildren() const { return Children; }
+
+ /** Get server ID
+ */
+ const std::string& GetID() const { return sid; }
+
+ /** Marks a server as having finished bursting and performs appropriate actions.
+ */
+ void FinishBurst();
+ /** Recursive call for child servers */
+ void FinishBurstInternal();
+
+ /** (Re)check the uline state of this server
+ */
+ void CheckULine();
+
+ /** Get the bursting state of this server
+ * @return True if this server is bursting, false if it isn't
+ */
+ bool IsBursting() const { return (StartBurst != 0); }
+
+ /** Check whether this server is behind a bursting server or is itself bursting.
+ * This can tell whether a user is on a part of the network that is still bursting.
+ * @return True if this server is bursting or is behind a server that is bursting, false if it isn't
+ */
+ bool IsBehindBursting() const { return (behind_bursting != 0); }
+
+ /** Set the bursting state of the server
+ * @param startms Time the server started bursting, if 0 or omitted, use current time
+ */
+ void BeginBurst(uint64_t startms = 0);
+
+ /** Register a PONG from the server
+ */
+ void OnPong() { pingtimer.OnPong(); }
+
+ CullResult cull();
+
+ /** Destructor, deletes ServerUser unless IsRoot()
+ */
+ ~TreeServer();
+
+ /** Returns the TreeServer the given user is connected to
+ * @param user The user whose server to return
+ * @return The TreeServer this user is connected to.
+ */
+ static TreeServer* Get(User* user)
+ {
+ return static_cast<TreeServer*>(user->server);
+ }
+};