-
- /** Because most of the I/O gubbins are encapsulated within
- * InspSocket, we just call the superclass constructor for
- * most of the action, and append a few of our own values
- * to it.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL);
-
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName, Module* HookMod = NULL);
-
- /** When a listening socket gives us a new file descriptor,
- * we must associate it with a socket without creating a new
- * connection. This constructor is used for this purpose.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
-
- ServerState GetLinkState();
-
- Module* GetHook();
-
- ~TreeSocket();
-
- /** When an outbound connection finishes connecting, we receive
- * this event, and must send our SERVER string to the other
- * side. If the other side is happy, as outlined in the server
- * to server docs on the inspircd.org site, the other side
- * will then send back its own server string.
- */
- virtual bool OnConnected();
-
- virtual void OnError(InspSocketError e);
-
- virtual int OnDisconnect();
-
- /** Recursively send the server tree with distances as hops.
- * This is used during network burst to inform the other server
- * (and any of ITS servers too) of what servers we know about.
- * If at any point any of these servers already exist on the other
- * end, our connection may be terminated. The hopcounts given
- * by this function are relative, this doesn't matter so long as
- * they are all >1, as all the remote servers re-calculate them
- * to be relative too, with themselves as hop 0.
- */
- void SendServers(TreeServer* Current, TreeServer* s, int hops);
-
- std::string MyCapabilities();
-
- void SendCapabilities();
-
- /* Check a comma seperated list for an item */
- bool HasItem(const std::string &list, const std::string &item);
-
- /* Isolate and return the elements that are different between two comma seperated lists */
- std::string ListDifference(const std::string &one, const std::string &two);
-
- bool Capab(const std::deque<std::string> ¶ms);
-
- /** This function forces this server to quit, removing this server
- * and any users on it (and servers and users below that, etc etc).
- * It's very slow and pretty clunky, but luckily unless your network
- * is having a REAL bad hair day, this function shouldnt be called
- * too many times a month ;-)
- */
- void SquitServer(std::string &from, TreeServer* Current);
-
- /** This is a wrapper function for SquitServer above, which
- * does some validation first and passes on the SQUIT to all
- * other remaining servers.
- */
- void Squit(TreeServer* Current, const std::string &reason);
-
- /** FMODE command - server mode with timestamp checks */
- bool ForceMode(const std::string &source, std::deque<std::string> ¶ms);
-
- /** FTOPIC command */
- bool ForceTopic(const std::string &source, std::deque<std::string> ¶ms);
-
- /** FJOIN, similar to TS6 SJOIN, but not quite. */
- bool ForceJoin(const std::string &source, std::deque<std::string> ¶ms);
-
- /** NICK command */
- bool IntroduceClient(const std::string &source, std::deque<std::string> ¶ms);
-
- /** Send one or more FJOINs for a channel of users.
- * If the length of a single line is more than 480-NICKMAX
- * in length, it is split over multiple lines.
- */
- void SendFJoins(TreeServer* Current, chanrec* c);
-
- /** Send G, Q, Z and E lines */
- void SendXLines(TreeServer* Current);
-
- /** Send channel modes and topics */
- void SendChannelModes(TreeServer* Current);
-
- /** send all users and their oper state/modes */
- void SendUsers(TreeServer* Current);
-
- /** This function is called when we want to send a netburst to a local
- * server. There is a set order we must do this, because for example
- * users require their servers to exist, and channels require their
- * users to exist. You get the idea.
- */
- void DoBurst(TreeServer* s);
-
- /** This function is called when we receive data from a remote
- * server. We buffer the data in a std::string (it doesnt stay
- * there for long), reading using InspSocket::Read() which can
- * read up to 16 kilobytes in one operation.
- *
- * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
- * THE SOCKET OBJECT FOR US.
- */
- virtual bool OnDataReady();
-
- int WriteLine(std::string line);
-
- /* Handle ERROR command */
- bool Error(std::deque<std::string> ¶ms);
-
- /** remote MOTD. leet, huh? */
- bool Motd(const std::string &prefix, std::deque<std::string> ¶ms);
-
- /** remote ADMIN. leet, huh? */
- bool Admin(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Stats(const std::string &prefix, std::deque<std::string> ¶ms);
-
- /** Because the core won't let users or even SERVERS set +o,
- * we use the OPERTYPE command to do this.
- */
- bool OperType(const std::string &prefix, std::deque<std::string> ¶ms);
-
- /** Because Andy insists that services-compatible servers must
- * implement SVSNICK and SVSJOIN, that's exactly what we do :p
- */
- bool ForceNick(const std::string &prefix, std::deque<std::string> ¶ms);
-
- /*
- * Remote SQUIT (RSQUIT). Routing works similar to SVSNICK: Route it to the server that the target is connected to locally,
- * then let that server do the dirty work (squit it!). Example:
- * A -> B -> C -> D: oper on A squits D, A routes to B, B routes to C, C notices D connected locally, kills it. -- w00t
- */
- bool RemoteSquit(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ServiceJoin(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoteRehash(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoteKill(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool LocalPong(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool MetaData(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ServerVersion(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ChangeHost(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool AddLine(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ChangeName(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Whois(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Push(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool HandleSetTime(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Time(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool LocalPing(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoveStatus(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoteServer(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Outbound_Reply_Server(std::deque<std::string> ¶ms);
-
- bool Inbound_Server(std::deque<std::string> ¶ms);
-
- void Split(const std::string &line, std::deque<std::string> &n);
-
- bool ProcessLine(std::string &line);
-
- virtual std::string GetName();
-
- virtual void OnTimeout();
-
- virtual void OnClose();
-
- virtual int OnIncomingConnection(int newsock, char* ip);
+ const time_t age;
+
+ /** Because most of the I/O gubbins are encapsulated within
+ * BufferedSocket, we just call the superclass constructor for
+ * most of the action, and append a few of our own values
+ * to it.
+ */
+ TreeSocket(Link* link, Autoconnect* myac, const irc::sockets::sockaddrs& sa);
+
+ /** When a listening socket gives us a new file descriptor,
+ * we must associate it with a socket without creating a new
+ * connection. This constructor is used for this purpose.
+ */
+ TreeSocket(int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
+
+ /** Get link state
+ */
+ ServerState GetLinkState() const { return LinkState; }
+
+ /** Get challenge set in our CAPAB for challenge/response
+ */
+ const std::string& GetOurChallenge();
+
+ /** Get challenge set in our CAPAB for challenge/response
+ */
+ void SetOurChallenge(const std::string &c);
+
+ /** Get challenge set in their CAPAB for challenge/response
+ */
+ const std::string& GetTheirChallenge();
+
+ /** Get challenge set in their CAPAB for challenge/response
+ */
+ void SetTheirChallenge(const std::string &c);
+
+ /** Compare two passwords based on authentication scheme
+ */
+ bool ComparePass(const Link& link, const std::string &theirs);
+
+ /** Clean up information used only during server negotiation
+ */
+ void CleanNegotiationInfo();
+
+ CullResult cull() CXX11_OVERRIDE;
+ /** Destructor
+ */
+ ~TreeSocket();
+
+ /** Construct a password, optionally hashed with the other side's
+ * challenge string
+ */
+ std::string MakePass(const std::string &password, const std::string &challenge);
+
+ /** When an outbound connection finishes connecting, we receive
+ * this event, and must send our SERVER string to the other
+ * side. If the other side is happy, as outlined in the server
+ * to server docs on the inspircd.org site, the other side
+ * will then send back its own server string.
+ */
+ void OnConnected() CXX11_OVERRIDE;
+
+ /** Handle socket error event
+ */
+ void OnError(BufferedSocketError e) CXX11_OVERRIDE;
+
+ /** Sends an error to the remote server, and displays it locally to show
+ * that it was sent.
+ */
+ void SendError(const std::string &errormessage);
+
+ /** Recursively send the server tree with distances as hops.
+ * This is used during network burst to inform the other server
+ * (and any of ITS servers too) of what servers we know about.
+ */
+ void SendServers(TreeServer* Current, TreeServer* s);
+
+ /** Returns module list as a string, filtered by filter
+ * @param filter a module version bitmask, such as VF_COMMON or VF_OPTCOMMON
+ */
+ std::string MyModules(int filter);
+
+ /** Returns mode list as a string, filtered by type.
+ * @param type The type of modes to return.
+ */
+ std::string BuildModeList(ModeType type);
+
+ /** Send my capabilities to the remote side
+ */
+ void SendCapabilities(int phase);
+
+ /* Isolate and return the elements that are different between two lists */
+ void ListDifference(const std::string &one, const std::string &two, char sep,
+ std::string& mleft, std::string& mright);
+
+ bool Capab(const CommandBase::Params& params);
+
+ /** Send one or more FJOINs for a channel of users.
+ * If the length of a single line is more than 480-NICKMAX
+ * in length, it is split over multiple lines.
+ */
+ void SendFJoins(Channel* c);
+
+ /** Send G-, Q-, Z- and E-lines */
+ void SendXLines();
+
+ /** Send all known information about a channel */
+ void SyncChannel(Channel* chan);
+
+ /** This function is called when we want to send a netburst to a local
+ * server. There is a set order we must do this, because for example
+ * users require their servers to exist, and channels require their
+ * users to exist. You get the idea.
+ */
+ void DoBurst(TreeServer* s);
+
+ /** This function is called when we receive data from a remote
+ * server.
+ */
+ void OnDataReady() CXX11_OVERRIDE;
+
+ /** Send one or more complete lines down the socket
+ */
+ void WriteLine(const std::string& line);
+
+ /** Handle ERROR command */
+ void Error(CommandBase::Params& params);
+
+ /** (local) -> SERVER
+ */
+ bool Outbound_Reply_Server(CommandBase::Params& params);
+
+ /** (local) <- SERVER
+ */
+ bool Inbound_Server(CommandBase::Params& params);
+
+ /** Handle IRC line split
+ */
+ void Split(const std::string& line, std::string& tags, std::string& prefix, std::string& command, CommandBase::Params& params);
+
+ /** Process complete line from buffer
+ */
+ void ProcessLine(std::string &line);
+
+ /** Process message tags received from a remote server. */
+ void ProcessTag(User* source, const std::string& tag, ClientProtocol::TagMap& tags);
+
+ /** Process a message for a fully connected server. */
+ void ProcessConnectedLine(std::string& tags, std::string& prefix, std::string& command, CommandBase::Params& params);
+
+ /** Handle socket timeout from connect()
+ */
+ void OnTimeout() CXX11_OVERRIDE;
+ /** Handle server quit on close
+ */
+ void Close() CXX11_OVERRIDE;
+
+ /** Fixes messages coming from old servers so the new command handlers understand them
+ */
+ bool PreProcessOldProtocolMessage(User*& who, std::string& cmd, CommandBase::Params& params);