- /** Because most of the I/O gubbins are encapsulated within
- * InspSocket, we just call the superclass constructor for
- * most of the action, and append a few of our own values
- * to it.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL);
-
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName, Module* HookMod = NULL);
-
- /** When a listening socket gives us a new file descriptor,
- * we must associate it with a socket without creating a new
- * connection. This constructor is used for this purpose.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
-
- ServerState GetLinkState();
-
- Module* GetHook();
-
- ~TreeSocket();
-
- /** When an outbound connection finishes connecting, we receive
- * this event, and must send our SERVER string to the other
- * side. If the other side is happy, as outlined in the server
- * to server docs on the inspircd.org site, the other side
- * will then send back its own server string.
- */
- virtual bool OnConnected();
-
- virtual void OnError(InspSocketError e);
-
- virtual int OnDisconnect();
-
- /** Recursively send the server tree with distances as hops.
- * This is used during network burst to inform the other server
- * (and any of ITS servers too) of what servers we know about.
- * If at any point any of these servers already exist on the other
- * end, our connection may be terminated. The hopcounts given
- * by this function are relative, this doesn't matter so long as
- * they are all >1, as all the remote servers re-calculate them
- * to be relative too, with themselves as hop 0.
- */
- void SendServers(TreeServer* Current, TreeServer* s, int hops);
-
- std::string MyCapabilities();
-
- void SendCapabilities();
-
- /* Check a comma seperated list for an item */
- bool HasItem(const std::string &list, const std::string &item);
-
- /* Isolate and return the elements that are different between two comma seperated lists */
- std::string ListDifference(const std::string &one, const std::string &two);
-
- bool Capab(const std::deque<std::string> ¶ms);
-
- /** This function forces this server to quit, removing this server
- * and any users on it (and servers and users below that, etc etc).
- * It's very slow and pretty clunky, but luckily unless your network
- * is having a REAL bad hair day, this function shouldnt be called
- * too many times a month ;-)
- */
- void SquitServer(std::string &from, TreeServer* Current);
-
- /** This is a wrapper function for SquitServer above, which
- * does some validation first and passes on the SQUIT to all
- * other remaining servers.
- */
- void Squit(TreeServer* Current, const std::string &reason);
-
- /** FMODE command - server mode with timestamp checks */
- bool ForceMode(const std::string &source, std::deque<std::string> ¶ms);
-
- /** FTOPIC command */
- bool ForceTopic(const std::string &source, std::deque<std::string> ¶ms);
-
- /** FJOIN, similar to TS6 SJOIN, but not quite. */
- bool ForceJoin(const std::string &source, std::deque<std::string> ¶ms);
-
- /** NICK command */
- bool IntroduceClient(const std::string &source, std::deque<std::string> ¶ms);
-
- /** Send one or more FJOINs for a channel of users.
- * If the length of a single line is more than 480-NICKMAX
- * in length, it is split over multiple lines.
- */
- void SendFJoins(TreeServer* Current, chanrec* c);
-
- /** Send G, Q, Z and E lines */
- void SendXLines(TreeServer* Current);
-
- /** Send channel modes and topics */
- void SendChannelModes(TreeServer* Current);
-
- /** send all users and their oper state/modes */
- void SendUsers(TreeServer* Current);
+ /** Because most of the I/O gubbins are encapsulated within
+ * InspSocket, we just call the superclass constructor for
+ * most of the action, and append a few of our own values
+ * to it.
+ */
+ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL);
+
+ /** Because most of the I/O gubbins are encapsulated within
+ * InspSocket, we just call the superclass constructor for
+ * most of the action, and append a few of our own values
+ * to it.
+ */
+ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL);
+
+ /** When a listening socket gives us a new file descriptor,
+ * we must associate it with a socket without creating a new
+ * connection. This constructor is used for this purpose.
+ */
+ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
+
+ /** Get link state
+ */
+ ServerState GetLinkState();
+
+ /** Get challenge set in our CAPAB for challenge/response
+ */
+ const std::string& GetOurChallenge();
+
+ /** Get challenge set in our CAPAB for challenge/response
+ */
+ void SetOurChallenge(const std::string &c);
+
+ /** Get challenge set in their CAPAB for challenge/response
+ */
+ const std::string& GetTheirChallenge();
+
+ /** Get challenge set in their CAPAB for challenge/response
+ */
+ void SetTheirChallenge(const std::string &c);
+
+ /** Return the module which we are hooking to for I/O encapsulation
+ */
+ Module* GetHook();
+
+ /** Destructor
+ */
+ ~TreeSocket();
+
+ /** Generate random string used for challenge-response auth
+ */
+ std::string RandString(unsigned int length);
+
+ /** Construct a password, optionally hashed with the other side's
+ * challenge string
+ */
+ std::string MakePass(const std::string &password);
+
+ /** When an outbound connection finishes connecting, we receive
+ * this event, and must send our SERVER string to the other
+ * side. If the other side is happy, as outlined in the server
+ * to server docs on the inspircd.org site, the other side
+ * will then send back its own server string.
+ */
+ virtual bool OnConnected();
+
+ /** Handle socket error event
+ */
+ virtual void OnError(InspSocketError e);
+
+ /** Handle socket disconnect event
+ */
+ virtual int OnDisconnect();
+
+ /** Recursively send the server tree with distances as hops.
+ * This is used during network burst to inform the other server
+ * (and any of ITS servers too) of what servers we know about.
+ * If at any point any of these servers already exist on the other
+ * end, our connection may be terminated. The hopcounts given
+ * by this function are relative, this doesn't matter so long as
+ * they are all >1, as all the remote servers re-calculate them
+ * to be relative too, with themselves as hop 0.
+ */
+ void SendServers(TreeServer* Current, TreeServer* s, int hops);
+
+ /** Returns my capabilities as a string
+ */
+ std::string MyCapabilities();
+
+ /** Send my capabilities to the remote side
+ */
+ void SendCapabilities();
+
+ /* Check a comma seperated list for an item */
+ bool HasItem(const std::string &list, const std::string &item);
+
+ /* Isolate and return the elements that are different between two comma seperated lists */
+ std::string ListDifference(const std::string &one, const std::string &two);
+
+ bool Capab(const std::deque<std::string> ¶ms);
+
+ /** This function forces this server to quit, removing this server
+ * and any users on it (and servers and users below that, etc etc).
+ * It's very slow and pretty clunky, but luckily unless your network
+ * is having a REAL bad hair day, this function shouldnt be called
+ * too many times a month ;-)
+ */
+ void SquitServer(std::string &from, TreeServer* Current);
+
+ /** This is a wrapper function for SquitServer above, which
+ * does some validation first and passes on the SQUIT to all
+ * other remaining servers.
+ */
+ void Squit(TreeServer* Current, const std::string &reason);
+
+ /** FMODE command - server mode with timestamp checks */
+ bool ForceMode(const std::string &source, std::deque<std::string> ¶ms);
+
+ /** FTOPIC command */
+ bool ForceTopic(const std::string &source, std::deque<std::string> ¶ms);
+
+ /** FJOIN, similar to TS6 SJOIN, but not quite. */
+ bool ForceJoin(const std::string &source, std::deque<std::string> ¶ms);
+
+ /** NICK command */
+ bool IntroduceClient(const std::string &source, std::deque<std::string> ¶ms);
+
+ /** Send one or more FJOINs for a channel of users.
+ * If the length of a single line is more than 480-NICKMAX
+ * in length, it is split over multiple lines.
+ */
+ void SendFJoins(TreeServer* Current, chanrec* c);
+
+ /** Send G, Q, Z and E lines */
+ void SendXLines(TreeServer* Current);
+
+ /** Send channel modes and topics */
+ void SendChannelModes(TreeServer* Current);
+
+ /** send all users and their oper state/modes */
+ void SendUsers(TreeServer* Current);
+
+ /** This function is called when we want to send a netburst to a local
+ * server. There is a set order we must do this, because for example
+ * users require their servers to exist, and channels require their
+ * users to exist. You get the idea.
+ */
+ void DoBurst(TreeServer* s);
+
+ /** This function is called when we receive data from a remote
+ * server. We buffer the data in a std::string (it doesnt stay
+ * there for long), reading using InspSocket::Read() which can
+ * read up to 16 kilobytes in one operation.
+ *
+ * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
+ * THE SOCKET OBJECT FOR US.
+ */
+ virtual bool OnDataReady();
+
+ /** Send one or more complete lines down the socket
+ */
+ int WriteLine(std::string line);
+
+ /** Handle ERROR command */
+ bool Error(std::deque<std::string> ¶ms);
+
+ /** remote MOTD. leet, huh? */
+ bool Motd(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** remote ADMIN. leet, huh? */
+ bool Admin(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** Remote MODULES */
+ bool Modules(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ bool Stats(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** Because the core won't let users or even SERVERS set +o,
+ * we use the OPERTYPE command to do this.
+ */
+ bool OperType(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** Because Andy insists that services-compatible servers must
+ * implement SVSNICK and SVSJOIN, that's exactly what we do :p
+ */
+ bool ForceNick(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ bool OperQuit(const std::string &prefix, std::deque<std::string> ¶ms);