Module* Hook; /* I/O hooking module that we're attached to for this socket */
std::string ourchallenge; /* Challenge sent for challenge/response */
std::string theirchallenge; /* Challenge recv for challenge/response */
Module* Hook; /* I/O hooking module that we're attached to for this socket */
std::string ourchallenge; /* Challenge sent for challenge/response */
std::string theirchallenge; /* Challenge recv for challenge/response */
/** When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server
/** When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server