+ int collideret = 0;
+ /* x is local, who is remote */
+ collideret = this->DoCollision(x, who->age, who->ident, who->GetIPString(), who->uuid);
+ if (collideret != 1)
+ {
+ /*
+ * Remote client lost, or both lost,
+ * parsing this nickchange would be
+ * pointless, as the incoming client's
+ * server will soon recieve SVSNICK to
+ * change its nick to its UID. :)
+ * -- w00t
+ */
+ return true;
+ }
+/*
+Old nickname collision logic..