+ ConfigReader* Conf = new ConfigReader;
+
+ /* We don't need to worry about these being *unloaded* on the fly, only loaded,
+ * because we 'use' the interface locking the module in memory.
+ */
+ hooks.clear();
+ hooknames.clear();
+ modulelist* ml = ServerInstance->Modules->FindInterface("BufferedSocketHook");
+
+ /* Did we find any modules? */
+ if (ml)
+ {
+ /* Yes, enumerate them all to find out the hook name */
+ for (modulelist::iterator m = ml->begin(); m != ml->end(); m++)
+ {
+ /* Make a request to it for its name, its implementing
+ * BufferedSocketHook so we know its safe to do this
+ */
+ std::string name = BufferedSocketNameRequest((Module*)Creator, *m).Send();
+ /* Build a map of them */
+ hooks[name.c_str()] = *m;
+ hooknames.push_back(name);
+ }
+ }
+