-
- struct ReloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- HandlerBase1<void, bool>* const callback;
- ReloadAction(Module* m, HandlerBase1<void, bool>* c)
- : mod(m), callback(c) {}
- void Call()
- {
- DLLManager* dll = mod->ModuleDLLManager;
- std::string name = mod->ModuleSourceFile;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- delete dll;
- bool rv = ServerInstance->Modules->Load(name);
- if (callback)
- callback->Call(rv);
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };