+// XXX this is a bit of an untidy way to avoid reallocating this constantly. also, we leak it on shutdown.. but that's kinda minor - w
+static sockaddr *sock_us;
+static sockaddr *client;
+static bool setup_sock = false;
+
+void ListenSocket::HandleEvent(EventType, int)
+{
+ socklen_t uslen, length; // length of our port number
+ int incomingSockfd, in_port;
+
+ if (!setup_sock)
+ {
+ sock_us = new sockaddr[2];
+ client = new sockaddr[2];
+ setup_sock = true;
+ }
+
+#ifdef IPV6
+ if (this->family == AF_INET6)
+ {
+ uslen = sizeof(sockaddr_in6);
+ length = sizeof(sockaddr_in6);
+ }
+ else
+#endif
+ {
+ uslen = sizeof(sockaddr_in);
+ length = sizeof(sockaddr_in);
+ }
+
+ incomingSockfd = ServerInstance->SE->Accept(this, (sockaddr*)client, &length);
+
+ if ((incomingSockfd > -1) && (!ServerInstance->SE->GetSockName(this, sock_us, &uslen)))
+ {
+ char buf[MAXBUF];
+#ifdef IPV6
+ if (this->family == AF_INET6)
+ {
+ inet_ntop(AF_INET6, &((const sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));
+ in_port = ntohs(((sockaddr_in6*)sock_us)->sin6_port);
+ }
+ else
+#endif
+ {
+ inet_ntop(AF_INET, &((const sockaddr_in*)client)->sin_addr, buf, sizeof(buf));
+ in_port = ntohs(((sockaddr_in*)sock_us)->sin_port);
+ }