+}
+
+int SocketEngine::GetSockName(EventHandler* fd, sockaddr *name, socklen_t* namelen)
+{
+ return getsockname(fd->GetFd(), name, namelen);
+}
+
+int SocketEngine::RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen)
+{
+ this->UpdateStats(len, 0);
+ return recvfrom(fd->GetFd(), (char*)buf, len, flags, from, fromlen);
+}
+
+int SocketEngine::Send(EventHandler* fd, const void *buf, size_t len, int flags)
+{
+ this->UpdateStats(0, len);
+ return send(fd->GetFd(), (const char*)buf, len, flags);
+}
+
+int SocketEngine::Recv(EventHandler* fd, void *buf, size_t len, int flags)
+{
+ this->UpdateStats(len, 0);
+ return recv(fd->GetFd(), (char*)buf, len, flags);
+}
+
+int SocketEngine::SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen)
+{
+ this->UpdateStats(0, len);
+ return sendto(fd->GetFd(), (const char*)buf, len, flags, to, tolen);
+}
+
+int SocketEngine::Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen)
+{
+ return connect(fd->GetFd(), serv_addr, addrlen);
+}
+
+int SocketEngine::Shutdown(EventHandler* fd, int how)
+{
+ return shutdown(fd->GetFd(), how);
+}
+
+int SocketEngine::Bind(int fd, const sockaddr *my_addr, socklen_t addrlen)
+{
+ return bind(fd, my_addr, addrlen);
+}
+
+int SocketEngine::Listen(int sockfd, int backlog)
+{
+ return listen(sockfd, backlog);
+}
+
+int SocketEngine::Shutdown(int fd, int how)
+{
+ return shutdown(fd, how);
+}
+
+void SocketEngine::RecoverFromFork()
+{
+}
+
+void SocketEngine::UpdateStats(size_t len_in, size_t len_out)
+{
+ if (lastempty != ServerInstance->Time())
+ {
+ lastempty = ServerInstance->Time();
+ indata = outdata = 0;
+ }
+ indata += len_in;
+ outdata += len_out;
+}
+
+void SocketEngine::GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total)
+{
+ UpdateStats(0, 0); /* Forces emptying of the values if its been more than a second */
+ float in_kbit = indata * 8;
+ float out_kbit = outdata * 8;
+ kbitpersec_total = ((in_kbit + out_kbit) / 1024);
+ kbitpersec_in = in_kbit / 1024;
+ kbitpersec_out = out_kbit / 1024;