+int SocketEngine::Send(EventHandler* fd, const void *buf, size_t len, int flags)
+{
+ this->UpdateStats(0, len);
+ return send(fd->GetFd(), (char*)buf, len, flags);
+}
+
+int SocketEngine::Recv(EventHandler* fd, void *buf, size_t len, int flags)
+{
+ this->UpdateStats(len, 0);
+ return recv(fd->GetFd(), (char*)buf, len, flags);
+}
+
+int SocketEngine::SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen)
+{
+ this->UpdateStats(0, len);
+ return sendto(fd->GetFd(), (char*)buf, len, flags, to, tolen);
+}
+
+int SocketEngine::Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen)
+{
+ return connect(fd->GetFd(), serv_addr, addrlen);
+}
+
+int SocketEngine::Shutdown(EventHandler* fd, int how)
+{
+ return shutdown(fd->GetFd(), how);