+
+int SocketEngine::Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen)
+{
+ return accept(fd->GetFd(), addr, addrlen);
+}
+
+int SocketEngine::Close(EventHandler* eh)
+{
+ DelFd(eh);
+ int ret = Close(eh->GetFd());
+ eh->SetFd(-1);
+ return ret;
+}
+
+int SocketEngine::Close(int fd)
+{
+#ifdef _WIN32
+ return closesocket(fd);
+#else
+ return close(fd);
+#endif
+}
+
+int SocketEngine::Blocking(int fd)
+{
+#ifdef _WIN32
+ unsigned long opt = 0;
+ return ioctlsocket(fd, FIONBIO, &opt);
+#else
+ int flags = fcntl(fd, F_GETFL, 0);
+ return fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
+#endif
+}
+
+int SocketEngine::NonBlocking(int fd)
+{
+#ifdef _WIN32
+ unsigned long opt = 1;
+ return ioctlsocket(fd, FIONBIO, &opt);
+#else
+ int flags = fcntl(fd, F_GETFL, 0);
+ return fcntl(fd, F_SETFL, flags | O_NONBLOCK);
+#endif
+}
+
+void SocketEngine::SetReuse(int fd)
+{
+ int on = 1;
+ setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (char*)&on, sizeof(on));
+}
+
+int SocketEngine::RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen)
+{
+ int nbRecvd = recvfrom(fd->GetFd(), (char*)buf, len, flags, from, fromlen);
+ if (nbRecvd > 0)
+ stats.Update(nbRecvd, 0);
+ return nbRecvd;
+}
+
+int SocketEngine::Send(EventHandler* fd, const void *buf, size_t len, int flags)
+{
+ int nbSent = send(fd->GetFd(), (const char*)buf, len, flags);
+ if (nbSent > 0)
+ stats.Update(0, nbSent);
+ return nbSent;
+}
+
+int SocketEngine::Recv(EventHandler* fd, void *buf, size_t len, int flags)
+{
+ int nbRecvd = recv(fd->GetFd(), (char*)buf, len, flags);
+ if (nbRecvd > 0)
+ stats.Update(nbRecvd, 0);
+ return nbRecvd;
+}
+
+int SocketEngine::SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen)
+{
+ int nbSent = sendto(fd->GetFd(), (const char*)buf, len, flags, to, tolen);
+ if (nbSent > 0)
+ stats.Update(0, nbSent);
+ return nbSent;
+}
+
+int SocketEngine::WriteV(EventHandler* fd, const IOVector* iovec, int count)