+int EventHandler::GetFd()
+{
+ return this->fd;
+}
+
+void EventHandler::SetFd(int FD)
+{
+ this->fd = FD;
+}
+
+bool EventHandler::Readable()
+{
+ return true;
+}
+
+bool EventHandler::Writeable()
+{
+ return false;
+}
+
+void SocketEngine::WantWrite(EventHandler* eh)
+{
+}