+
+int SocketEngine::Send(EventHandler* fd, const void *buf, size_t len, int flags)
+{
+ return send(fd->GetFd(), (const char*)buf, len, flags);
+}
+
+int SocketEngine::Recv(EventHandler* fd, void *buf, size_t len, int flags)
+{
+ return recv(fd->GetFd(), (char*)buf, len, flags);
+}
+
+int SocketEngine::SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen)
+{
+ return sendto(fd->GetFd(), (const char*)buf, len, flags, to, tolen);
+}
+
+int SocketEngine::Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen)
+{
+ return connect(fd->GetFd(), serv_addr, addrlen);
+}
+
+int SocketEngine::Shutdown(EventHandler* fd, int how)
+{
+ return shutdown(fd->GetFd(), how);
+}
+
+int SocketEngine::Bind(int fd, const sockaddr *my_addr, socklen_t addrlen)
+{
+ return bind(fd, my_addr, addrlen);
+}
+
+int SocketEngine::Listen(int sockfd, int backlog)
+{
+ return listen(sockfd, backlog);