+void TimerManager::DelTimer(InspTimer* T)
+{
+ timerlist::iterator found = Timers.find(T->GetTimer());
+
+ if (found != Timers.end())
+ {
+ timergroup* x = found->second;
+ for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+ {
+ InspTimer* n = *y;
+ if (n == T)
+ {
+ DELETE(n);
+ x->erase(y);
+ if (!x->size())
+ Timers.erase(found);
+ return;
+ }
+ }
+ }
+}
+
+/*
+ * Because some muppets may do odd things, and their ircd may lock up due
+ * to crappy 3rd party modules, or they may change their system time a bit,
+ * this accounts for shifts of up to 120 secs by looking behind for missed
+ * timers and executing them. This is only executed once every 5 secs.
+ * If you move your clock BACK, and your timers move further ahead as a result,
+ * then tough titty you'll just have to wait.
+ */
+void TimerManager::TickMissedTimers(time_t TIME)
+{
+ for (time_t n = TIME-1; n > TIME-120; n--)
+ {
+ timerlist::iterator found = Timers.find(n);
+ if (found != Timers.end())
+ {
+ timergroup* x = found->second;
+ for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+ {
+ InspTimer* z = *y;
+ z->Tick(TIME);
+ DELETE(z);
+ }
+
+ Timers.erase(found);
+ DELETE(x);
+ }
+ }
+}
+
+void TimerManager::AddTimer(InspTimer* T)