- /* If a developer tries to delete a timer from within its own Tick method,
- * then chances are this is just going to totally fuck over the timergroup
- * and timerlist iterators and cause a crash. Thanks to peavey and Bricker
- * for noticing this bug.
- * If we're within the tick loop when the DelTimer is called (signified
- * by the var 'CantDeleteHere') then we simply return for non-repeating
- * timers, and cancel the repeat on repeating timers. We can do this because
- * we know that the timer tick loop will safely delete the timer for us
- * anyway and therefore we avoid stack corruption.
- */
- if (T->GetRepeat())
- T->CancelRepeat();
- else
- return;
- }