-/** Because some muppets may do odd things, and their ircd may lock up due
- * to crappy 3rd party modules, or they may change their system time a bit,
- * this accounts for shifts of up to 120 secs by looking behind for missed
- * timers and executing them. This is only executed once every 5 secs.
- * If you move your clock BACK, and your timers move further ahead as a result,
- * then tough titty you'll just have to wait.
- */
-void TimerManager::TickMissedTimers(time_t TIME)
-{
- for (time_t n = TIME-1; n > TIME-120; n--)
- this->TickTimers(TIME);
-}
-
-void TimerManager::AddTimer(Timer* T, long secs_from_now)