+ if (this->CantDeleteHere)
+ {
+ /* If a developer tries to delete a timer from within its own Tick method,
+ * then chances are this is just going to totally fuck over the timergroup
+ * and timerlist iterators and cause a crash. Thanks to peavey and Bricker
+ * for noticing this bug.
+ * If we're within the tick loop when the DelTimer is called (signified
+ * by the var 'CantDeleteHere') then we simply return for non-repeating
+ * timers, and cancel the repeat on repeating timers. We can do this because
+ * we know that the timer tick loop will safely delete the timer for us
+ * anyway and therefore we avoid stack corruption.
+ */
+ if (T->GetRepeat())
+ T->CancelRepeat();
+ else
+ return;
+ }
+
+ timerlist::iterator found = Timers.find(T->GetTimer());
+
+ if (found != Timers.end())