#
# Description:: Hangman game for rbot
#
-# TODO:: scoring and stats
-# some sort of turn-basedness, maybe
+# TODO:: some sort of turn-basedness, maybe
+
+# https://www.wordgenerator.net/application/p.php?type=2&id=dictionary_words&spaceflag=false
module RandomWord
- SITE = "http://coyotecult.com/tools/randomwordgenerator.php"
+ SITE = 'https://www.wordgenerator.net/random-word-generator.php'
+ BASE_URL = 'https://www.wordgenerator.net/application/p.php'
+
+ # we could allow to specify by word types: (defaults to all)
+ TYPES = {
+ all: 'dictionary_words',
+ noun: 'nouns',
+ adj: 'adjectives',
+ verb: 'action_verbs'
+ }
+
+ def self.get(bot, type)
+ bot.httputil.get("#{BASE_URL}?type=1&id=#{TYPES[type]}&spaceflag=false", cache: false).split(',')
+ end
+end
+
+class Hangman
+ LETTER_VALUE = 5
+
+ module Scoring
+ def self.correct_word_guess(game)
+ # (2 - (amt of visible chars / word length)) * (amt of chars not visible * 5)
+ length = game.word.size
+ visible = game.visible_characters.size
+ invisible = length - visible
+ score = (2-(visible/length.to_f))*(invisible*5)
+ score *= 1.5
+ score.round
+ end
- def self.get(count=1)
- res = Net::HTTP.post_form(URI.parse(SITE), {'numwords' => count})
- words = res.body.scan(%r{<a.*?\?w=(.*?)\n}).flatten
+ def self.incorrect_word_guess(game)
+ incorrect_letter(game)
+ end
+
+ def self.correct_letter(game)
+ ((1/Math.log(game.word.size))+1) * LETTER_VALUE
+ end
- count == 1 ? words.first : words
+ def self.incorrect_letter(game)
+ Math.log(game.word.size) * -LETTER_VALUE
+ end
end
end
class Hangman
- attr_reader :misses, :guesses, :word, :letters
+ attr_reader :misses, :guesses, :word, :scores
STAGES = [' (x_x) ', ' (;_;) ', ' (>_<) ', ' (-_-) ', ' (o_~) ', ' (^_^) ', '\(^o^)/']
HEALTH = STAGES.size-1
LETTER = /[^\W0-9_]/u
- def initialize(word, channel=nil)
- @word = word
- @guesses = []
- @misses = []
- @health = HEALTH
- @solved = false
+ def initialize(word)
+ @word = word
+ @guesses = []
+ @misses = []
+ @health = HEALTH
+ @canceled = false
+ @solved = false
+ @scores = {}
+ end
+
+ def visible_characters
+ # array of visible characters
+ characters.reject { |c| !@guesses.include?(c) && c =~ LETTER }
end
def letters
# array of the letters in the word
- @word.split(//u).reject { |c| c !~ LETTER }.map { |c| c.downcase }
+ characters.reject { |c| c !~ LETTER }.map { |c| c.downcase }
+ end
+
+ def characters
+ @word.split(//u)
end
def face
def to_s
# creates a string that presents the word with unknown letters shown as underscores
- @word.split(//).map { |c|
+ characters.map { |c|
@guesses.include?(c.downcase) || c !~ LETTER ? c : "_"
}.join
end
- def guess(str)
- str.downcase!
+ def guess(player, str)
+ @scores[player] ||= 0
+ str.downcase!
# full word guess
if str !~ /^#{LETTER}$/u
- word.downcase == str ? @solved = true : punish
+ if word.downcase == str
+ @scores[player] += Scoring::correct_word_guess(self)
+ @solved = true
+ else
+ @scores[player] += Scoring::incorrect_word_guess(self)
+ punish
+ end
else # single letter guess
return false if @guesses.include?(str) # letter has been guessed before
unless letters.include?(str)
+ @scores[player] += Scoring::incorrect_letter(self)
@misses << str
punish
+ else
+ @scores[player] += Scoring::correct_letter(self)
end
@guesses << str
end
+
+ return true
end
def over?
- won? || lost?
+ won? || lost? || @canceled
end
def won?
def punish
@health -= 1
end
+
+ def cancel
+ @canceled = true
+ end
+end
+
+class GameManager
+ def initialize
+ @games = {}
+ end
+
+ def current(target)
+ game = all(target).last
+ game if game && !game.over?
+ end
+
+ def all(target)
+ @games[target] || @games[target] = []
+ end
+
+ def previous(target)
+ all(target).select { |game| game.over? }.last
+ end
+
+ def new(game)
+ all(game.channel) << game
+ end
+end
+
+define_structure :HangmanPlayerStats, :played, :score
+define_structure :HangmanPrivateStats, :played, :score
+
+class StatsHandler
+ def initialize(registry)
+ @registry = registry
+ end
+
+ def save_gamestats(game)
+ target = game.channel
+
+ if target.is_a?(User)
+ stats = priv_reg[target]
+ stats.played += 1
+ stats.score += game.scores.values.last.round
+ priv_reg[target] = stats
+ elsif target.is_a?(Channel)
+ stats = chan_stats(target)
+ stats['played'] += 1
+
+ reg = player_stats(target)
+ game.scores.each do |user, score|
+ pstats = reg[user]
+ pstats.played += 1
+ pstats.score += score.round
+ reg[user] = pstats
+ end
+ end
+ end
+
+ def player_stats(channel)
+ reg = chan_reg(channel).sub_registry('player')
+ reg.set_default(HangmanPlayerStats.new(0,0))
+ reg
+ end
+
+ def chan_stats(channel)
+ reg = chan_reg(channel).sub_registry('stats')
+ reg.set_default(0)
+ reg
+ end
+
+ def chan_reg(channel)
+ @registry.sub_registry(channel.downcase)
+ end
+
+ def priv_reg
+ reg = @registry.sub_registry('private')
+ reg.set_default(HangmanPrivateStats.new(0,0))
+ reg
+ end
end
class HangmanPlugin < Plugin
def initialize
super
- @games = {}
+ @games = GameManager.new
+ @stats = StatsHandler.new(@registry)
@settings = {}
end
def help(plugin, topic="")
case topic
- when ""
- return "hangman game plugin - topics: play, stop"
when "play"
- return "hangman play on <channel> with word <word> => use in private chat with the bot to start a game with custom word\n"+
- "hangman play random [with [max|min] length [<|>|== <length>]] => hangman with a random word from #{RandomWord::SITE}\n"+
- "hangman play with wordlist <wordlist> => hangman with random word from <wordlist>"
+ return [_("hangman play on <channel> with word <word> => use in private chat with the bot to start a game with custom word\n"),
+ _("hangman play random [with [max|min] length [<|>|== <length>]] => hangman with a random word from %{site}\n"),
+ _("hangman play with wordlist <wordlist> => hangman with random word from <wordlist>")].join % { :site => RandomWord::SITE }
when "stop"
- return "hangman stop => quits the current game"
+ return _("hangman stop => quits the current game")
+ else
+ return _("hangman game plugin - topics: play, stop")
end
end
params[:word].join(" ")
elsif params[:wordlist]
begin
- wordlist = Wordlist.get(params[:wordlist].join("/"), :spaces => true)
+ wordlist = Wordlist.get(@bot, params[:wordlist].join("/"), :spaces => true)
rescue
- raise "no such wordlist"
+ raise _("no such wordlist")
end
wordlist[rand(wordlist.size)]
else # getting a random word
- words = RandomWord::get(100)
+ words = RandomWord::get(@bot, :all)
if adj = params[:adj]
words = words.sort_by { |e| e.size }
unless words.empty?
words.first
else
- m.reply "suitable word not found in the set"
+ m.reply _("suitable word not found in the set")
nil
end
else
return
end
- if (params[:channel] || m.public?)
+ if params[:channel] || m.public?
target = if m.public?
- m.channel.to_s
+ m.channel
else
- params[:channel]
+ @bot.server.channel(params[:channel])
end
# is the bot on the channel?
- unless @bot.server.channels.names.include?(target.to_s)
- m.reply "i'm not on that channel"
+ unless @bot.myself.channels.include?(target)
+ m.reply _("i'm not on that channel")
return
end
- if @games.has_key?(target)
- m.reply "there's already a hangman game in progress on the channel"
+ if @games.current(target)
+ m.reply _("there's already a hangman game in progress on the channel")
return
end
- @bot.say target, "#{m.source} has started a hangman -- join the fun!"
+ @bot.say target, _("%{nick} has started a hangman -- join the fun!") % {
+ :nick => m.source
+ }
else
- target = m.source.to_s
+ target = m.source
+ end
+
+ game = Hangman.new(word)
+
+ class << game = Hangman.new(word)
+ attr_accessor :channel
end
- @games[target] = Hangman.new(word)
+ game.channel = target
+
+ @games.new(game)
@settings[target] = params
- @bot.say target, game_status(@games[target])
+ @bot.say target, game_status(@games.current(target))
end
def stop(m, params)
- source = if m.public?
- m.channel
+ target = m.replyto
+ if game = @games.current(target)
+ @bot.say target, _("oh well, the answer would've been %{answer}") % {
+ :answer => Bold + game.word + Bold
+ }
+
+ game.cancel
+ @stats.save_gamestats(game)
else
- m.source
- end
-
- if @games.has_key?(source.to_s)
- @bot.say source, "oh well, the answer would've been #{Bold}#{@games[source.to_s].word}#{Bold}"
- @games.delete(source.to_s)
+ @bot.say target, _("no ongoing game")
end
end
def message(m)
- source = if m.public?
- m.channel.to_s
- else
- m.source.to_s
- end
+ target = m.replyto
- if game = @games[source]
- if m.message =~ /^[^\W0-9_]$/u || m.message =~ prepare_guess_regex(game)
- return unless game.guess(m.message)
+ if game = @games.current(target)
+ return unless m.message =~ /^[^\W0-9_]$/u || m.message =~ prepare_guess_regex(game)
+ if game.guess(m.source, m.message)
m.reply game_status(game)
+ else
+ return
end
if game.over?
- if game.won?
- str = "you nailed it!"
+ sentence = if game.won?
+ _("you nailed it!")
elsif game.lost?
- str = "you've killed the poor guy :("
+ _("you've killed the poor guy :(")
end
- m.reply "#{str} go #{Bold}again#{Bold}?"
+ again = _("go %{b}again%{b}?") % { :b => Bold }
+
+ scores = []
+ game.scores.each do |user, score|
+ str = "#{user.nick}: "
+ str << if score > 0
+ Irc.color(:green)+'+'
+ elsif score < 0
+ Irc.color(:brown)
+ end.to_s
+
+ str << score.round.to_s
+ str << Irc.color
+
+ scores << str
+ end
+
+ m.reply _("%{sentence} %{again} %{scores}") % {
+ :sentence => sentence, :again => again, :scores => scores.join(' ')
+ }, :nick => true
+
+ if rand(5).zero?
+ m.reply _("wondering what that means? try ´%{prefix}oxford <word>´") % {
+ :prefix => @bot.config['core.address_prefix'].first
+ }
+ end
- @games.delete(source)
+ @stats.save_gamestats(game)
end
- elsif @settings[source] && m.message =~ /^(?:again|more!?$)/i
- start(m, @settings[source])
+ elsif @settings[target] && m.message =~ /^(?:again|more!?$)/i
+ start(m, @settings[target])
end
end
def prepare_guess_regex(game)
- Regexp.new("^#{game.word.split(//).map { |c|
+ Regexp.new("^#{game.characters.map { |c|
game.guesses.include?(c) || c !~ Hangman::LETTER ? c : '[^\W0-9_]'
}.join("")}$")
end
def game_status(game)
- "%{word} %{face} %{misses}" % {
+ str = "%{word} %{face}" % {
:word => game.over? ? "#{Bold}#{game.word}#{Bold}" : game.to_s,
:face => game.face,
:misses => game.misses.map { |e| e.upcase }.join(" ")
}
+
+ str << " %{misses}" % {
+ :misses => game.misses.map { |e| e.upcase }.join(" ")
+ } unless game.misses.empty?
+
+ str
+ end
+
+ def score(m, params)
+ target = m.replyto
+
+ unless params[:nick]
+ stats = if m.private?
+ @stats.priv_reg[target]
+ else
+ @stats.player_stats(target)[m.source]
+ end
+
+ unless stats.played.zero?
+ m.reply _("you got %{score} points after %{games} games") % {
+ :score => stats.score.round,
+ :games => stats.played
+ }
+ else
+ m.reply _("you haven't played hangman, how about playing it right now? :)")
+ end
+ else
+ return unless m.public?
+
+ nick = params[:nick]
+ stats = @stats.player_stats(target)[nick]
+
+ unless stats.played.zero?
+ m.reply _("%{nick} has %{score} points after %{games} games") % {
+ :nick => nick,
+ :score => stats.score.round,
+ :games => stats.played
+ }
+ else
+ m.reply _("%{nick} hasn't played hangman :(") % {
+ :nick => nick
+ }
+ end
+ end
+ end
+
+ def stats(m, params)
+ target = m.replyto
+ stats = @stats.chan_stats(target)
+
+ if m.public?
+ m.reply _("%{games} games have been played on %{channel}") % {
+ :games => stats['played'],
+ :channel => target.to_s
+ }
+ else
+ score(m, params)
+ end
end
end
plugin.map "hangman stop", :action => 'stop'
+plugin.map "hangman score [:nick]", :action => 'score'
+plugin.map "hangman stats", :action => 'stats'