# playing several games, each per channel. A game can be turn-based, where only new
# players can interrupt a turn to join, or a free mode where anyone can speak at any
# time.
+#
+# In Japanese mode, if present, the plugin can use normalize-japanese
+# <http://neruchan.mine.nu:60880/normalize-japanese.rb> to allow
+# katakana words be used like hiragana.
#
# TODO
# * a system to describe settings, so they can be displayed, changed and saved
def initialize(words)
super()
@words = words
- debug "Created dictionary with #{@words.length} words"
+ # debug "Created dictionary with #{@words.length} words"
end
# whether string s is a word
# TODO optionally allow used words
# TODO ruby2 unicode
if len(s) < @overlap_lengths.min || !@dictionary.has_word?(s)
- debug "#{s} is too short or not in dictionary"
+ # debug "#{s} is too short or not in dictionary"
:ignore
elsif @used_words.empty?
if !@check_continuable || continuable_from?(s)
@ruleset[:allow_reuse])
end
+ def say(s)
+ @say.call(s)
+ end
+
# Whether the players must take turns
# * when there is only one player, turns are not enforced
# * when time_limit > 0, new players can join at any time, but existing players must
# announce the current word, and player if take_turns?
def announce
- if take_turns?
- @say.call "#{current_player}, it's your turn. #{previous_word} -> #{current_word}"
+ say(if take_turns?
+ _("%{current_player}, it's your turn. %{previous_word} -> %{current_word}") %
+ { :current_player => current_player, :previous_word => previous_word,
+ :current_word => current_word }
elsif @players.empty?
- @say.call "No one has given the first word yet. Say the first word to start."
+ _("No one has given the first word yet. Say the first word to start.")
else
- @say.call "Poor #{current_player} is playing alone! Anyone care to join? #{previous_word} -> #{current_word}"
- end
+ _("Poor %{current_player} is playing alone! Anyone care to join? %{previous_word} -> %{current_word}") %
+ { :current_player => current_player, :previous_word => previous_word,
+ :current_word => current_word }
+ end)
end
# create/reschedule timer
def restart_timer
# handle when turn time limit goes out
def time_out
if @ruleset[:lose_when_timeout]
- @say.call "#{current_player} took too long and is out of the game. Try again next game!"
+ say _("%{player} took too long and is out of the game. Try again next game!") %
+ { :player => current_player }
if @players.length == 2
# 2 players before, and one should remain now
# since the game is ending, save the trouble of removing and booting the player
- @say.call "#{@players[1]} is the last remaining player and the winner! Congratulations!"
+ say _("%{player} is the last remaining player and the winner! Congratulations!") %
+ {:player => @players.last}
die
else
@booted_players << @players.shift
announce
end
else
- @say.call "#{current_player} took too long and skipped the turn."
+ say _("%{player} took too long and skipped the turn.") %
+ {:player => current_player}
next_player
end
end
case @game.process @ruleset[:normalize].call(message)
when :start
@players << speaker
- m.reply "#{speaker} has given the first word: #{current_word}"
+ m.reply _("%{player} has given the first word: %{word}") %
+ {:player => speaker, :word => current_word}
when :next
if !@players.include?(speaker)
# A new player
@players.unshift speaker
- m.reply "Welcome to shiritori, #{speaker}."
+ m.reply _("Welcome to shiritori, %{player}.") %
+ {:player => speaker}
end
next_player
when :used
- m.reply "The word #{message} has been used. Retry from #{current_word}"
+ m.reply _("The word %{used_word} has been used. Retry from %{word}") %
+ {:used_word => message, :word => current_word}
when :end
# TODO respect shiritori.end_when_uncontinuable setting
if @ruleset[:end_when_uncontinuable]
- m.reply "It's impossible to continue the chain from #{message}. The game has ended. Thanks a lot, #{speaker}! :("
+ m.reply _("It's impossible to continue the chain from %{word}. The game has ended. Thanks a lot, %{player}! :(") %
+ {:word => message, :player => speaker}
die
else
- m.reply "It's impossible to continue the chain from #{message}. Retry from #{current_word}"
+ m.reply _("It's impossible to continue the chain from %{bad_word}. Retry from %{word}") % {:bad_word => message, :word => current_word}
end
when :start_end
# when the first word is uncontinuable, the game doesn't stop, as presumably
# someone wanted to play
- m.reply "It's impossible to continue the chain from #{message}. Start with another word."
+ m.reply _("It's impossible to continue the chain from %{word}. Start with another word.") % {:word => message}
end
end
# shiritori plugin for rbot
class ShiritoriPlugin < Plugin
def help(plugin, topic="")
- "A game in which each player must continue the previous player's word, by using its last one or few characters/letters of the word to start a new word. 'shiritori <ruleset>' => Play shiritori with a set of rules. Available rulesets: #{@rulesets.keys.join ', '}. 'shiritori stop' => Stop the current shiritori game."
+ _("A game in which each player must continue the previous player's word, by using its last one or few characters/letters of the word to start a new word. 'shiritori <ruleset>' => Play shiritori with a set of rules. Available rulesets: %{rulesets}. 'shiritori stop' => Stop the current shiritori game.") %
+ {:rulesets => @rulesets.keys.join(', ')}
end
def initialize()
:listen => /\A\S+\Z/u,
:overlap_lengths => 1..4,
:desc => 'Use Japanese words in hiragana; 1-4 kana at the beginning of the next word must overlap with those at the end of the previous word.',
- # Optionally use a module to normalize Japanese words, enabling input in multiple writing systems
+ :normalize =>
+ begin
+ require 'normalize-japanese'
+ lambda {|w| w.to_hiragana}
+ rescue LoadError
+ lambda {|w| w}
+ end
}
}
end
# start shiritori in a channel
def cmd_shiritori(m, params)
if @games.has_key?( m.channel )
- m.reply "Already playing shiritori here"
+ m.reply _("Already playing shiritori here")
@games[m.channel].announce
else
ruleset = params[:ruleset].downcase
@bot.timer,
lambda {|msg| m.reply msg},
lambda {remove_game m.channel} )
- m.reply "Shiritori has started. Please say the first word"
+ m.reply _("Shiritori has started. Please say the first word")
rescue => e
- m.reply "couldn't start #{ruleset} shiritori: #{e}"
+ m.reply _("couldn't start %{ruleset} shiritori: %{error}") %
+ {:ruleset => ruleset, :error => e}
end
else
- m.reply "There is no defined ruleset named #{ruleset}"
+ m.reply _("There is no ruleset named %{ruleset}") % {:ruleset => ruleset}
end
end
end
if @games.has_key? m.channel
# TODO display statistics
@games[m.channel].die
- m.reply "Shiritori has stopped. Hope you had fun!"
+ m.reply _("Shiritori has stopped. Hope you had fun!")
else
# TODO display statistics
- m.reply "No game to stop here, because no game is being played."
+ m.reply _("No game to stop here, because no game is being played.")
end
end
def cleanup
@games.each_key {|g| g.die}
@games.clear
+ super
end
end