@color = 'Wild'
raise if value and not value == '+4'
if value
- @value = value.dup
+ @value = value.dup
@shortform = 'w'+value
else
@value = nil
def next_turn(opts={})
@players << @players.shift
@player_has_picked = false
- show_turn
+ show_turn unless opts[:silent]
end
def can_play(card)
# if play is forced, check against the only allowed cards
return false if @must_play and not @must_play.include?(card)
- # When a +something is online, you can only play a +something of same or
- # higher something, or a Reverse of the correct color, or a Reverse on
- # a Reverse
- # TODO make optional
if @picker > 0
- return true if card.picker >= @last_picker
- return true if card.value == 'Reverse' and (card.color == @color or @discard.value == card.value)
- return false
+ # During a picker run (i.e. after a +something was played and before a
+ # player is forced to pick) you can only play pickers (+2, +4) and
+ # Reverse. Reverse can be played if the previous card matches by color or
+ # value (as usual), a +4 can always be played, a +2 can be played on a +2
+ # of any color or on a Reverse of the correct color unless a +4 was
+ # played on it
+ # TODO make optional
+ case card.value
+ when 'Reverse'
+ # Reverse can be played if it matches color or value
+ return (card.color == @color) || (@discard.value == card.value)
+ when '+2'
+ return false if @last_picker > 2
+ return true if @discard.value == card.value
+ return true if @discard.value == 'Reverse' and @color == card.color
+ return false
+ when '+4'
+ return true
+ else
+ return false
+ end
else
# You can always play a Wild
return true if Wild === card
# only be possible if the first W+4 was illegal, so it wouldn't
# apply for a W+4 played on a +2 anyway.
#
- if @picker == 0 and Wild === cards.first and cards.first.value
+ if @picker == 0 and Wild === cards.first and cards.first.value
# save the previous discard in case of challenge
@last_discard = @discard.dup
# save the color too, in case it was a Wild
def show_user_cards(player)
p = Player === player ? player : get_player(player)
+ return unless p
notify p, _('Your cards: %{cards}') % {
:cards => p.cards.join(' ')
}
end
cards = 7
if @start_time
- cards = @players.inject(0) do |s, pl|
+ cards = (@players.inject(0) do |s, pl|
s +=pl.cards.length
- end/@players.length
+ end*1.0/@players.length).ceil
end
p = Player.new(user)
@players << p
}
case @players.length
when 2
+ if @join_timer
+ @bot.timer.remove(@join_timer)
+ announce _("game start countdown stopped")
+ @join_timer = nil
+ end
if p == @players.first
- next_turn
+ next_turn :silent => @start_time.nil?
+ end
+ if @start_time
+ end_game
+ return
end
- end_game
- return
when 1
end_game(true)
return
def end_game(halted = false)
runtime = @start_time ? Time.now - @start_time : 0
+ if @join_timer
+ @bot.timer.remove(@join_timer)
+ announce _("game start countdown stopped")
+ @join_timer = nil
+ end
if halted
if @start_time
announce _("%{uno} game halted after %{time}") % {
}
end
if @picker > 0 and not halted
- p = @players[1]
+ if @discard.value == 'Reverse'
+ p = @players.last
+ else
+ p = @players[1]
+ end
announce _("%{p} has to pick %{b}%{n}%{b} cards!") % {
:p => p, :n => @picker, :b => Bold
}
_("The points won with a game of %{uno} are totalled from the cards remaining in the hands of the other players."),
_("Each normal (not special) card is worth its face value (from 0 to 9 points)."),
_("Each colored special card (+2, Reverse, Skip) is worth 20 points."),
- _("Each Wild and Wild +4 is worth 50 points.")
+ _("Each Wild and Wild +4 is worth 50 points."),
+ help(plugin, 'top'),
+ help(plugin, 'topwin'),
].join(" ") % { :uno => UnoGame::UNO }
+ when 'top'
+ _("You can see the scoring table with 'uno top N' where N is the number of top scores to show.")
+ when 'topwin'
+ _("You can see the winners table with 'uno topwin N' where N is the number of top winners to show.")
when /cards?/
[
_("There are 108 cards in a standard %{uno} deck."),
_("'uno end' to end the game before its natural completion")
].join("; ")
else
- _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands. In-game commands: %{cmds}.") % {
+ _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands, 'help uno score' for scoring rules. In-game commands: %{cmds}.") % {
:uno => UnoGame::UNO,
:cmds => help(plugin, 'commands')
}
def message(m)
return unless @games.key?(m.channel)
+ return unless m.plugin # skip messages such as: <someuser> botname,
g = @games[m.channel]
+ replied = true
case m.plugin.intern
when :jo # join game
return if m.params
when :tu # show whose turn is it
return if m.params
if g.has_turn?(m.source)
- m.nickreply _("it's your turn, sleepyhead")
+ m.reply _("it's your turn, sleepyhead"), :nick => true
else
g.show_turn(:cards => false)
end
+ else
+ replied=false
end
+ m.replied=true if replied
end
def create_game(m, p)
scores << [v.won.inject(0) { |s, w| s+=w.score }, k]
end
+ if wins.empty?
+ m.reply(_("no %{uno} games were completed here") % {
+ :uno => UnoGame::UNO
+ })
+ return
+ end
+
+
if n = p[:scorenum]
msg = _("%{uno} %{num} highest scores: ") % {
:uno => UnoGame::UNO, :num => p[:scorenum]